Searched refs:mShaderProgramType (Results 1 – 1 of 1) sorted by relevance
282 mShaderProgramType[id] = type; in setShaderProgramType()286 ASSERT(mShaderProgramType.find(id) != mShaderProgramType.end()); in getShaderProgramType()287 return mShaderProgramType[id]; in getShaderProgramType()330 std::map<gl::ShaderProgramID, ShaderProgramType> mShaderProgramType; variable