Searched refs:mShaderStorageBlockRegisterMap (Results 1 – 6 of 6) sorted by relevance
239 mShaderStorageBlockRegisterMap = outputHLSL.getShaderStorageBlockRegisterMap(); in translate()258 return (mShaderStorageBlockRegisterMap.count(uniformBlockName) > 0); in hasShaderStorageBlock()265 return mShaderStorageBlockRegisterMap.find(shaderStorageBlockName)->second; in getShaderStorageBlockRegister()
54 return mShaderStorageBlockRegisterMap; in getShaderStorageBlockRegisterMap()147 std::map<std::string, unsigned int> mShaderStorageBlockRegisterMap; variable
40 std::map<std::string, unsigned int> mShaderStorageBlockRegisterMap; variable
787 mShaderStorageBlockRegisterMap[interfaceBlock.name().data()] = mUAVRegister; in allocateShaderStorageBlockRegisters()810 unsigned int activeRegister = mShaderStorageBlockRegisterMap[interfaceBlock.name().data()]; in shaderStorageBlocksHeader()
190 ASSERT(mShaderStorageBlockRegisterMap.count(blockName) > 0); in getShaderStorageBlockRegister()191 return mShaderStorageBlockRegisterMap.find(blockName)->second; in getShaderStorageBlockRegister()381 mShaderStorageBlockRegisterMap[interfaceBlock.name] = index; in compile()
139 std::map<std::string, unsigned int> mShaderStorageBlockRegisterMap; variable