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Searched refs:mShaderStorageBlockRegisterMap (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/compiler/translator/hlsl/
DTranslatorHLSL.cpp239 mShaderStorageBlockRegisterMap = outputHLSL.getShaderStorageBlockRegisterMap(); in translate()
258 return (mShaderStorageBlockRegisterMap.count(uniformBlockName) > 0); in hasShaderStorageBlock()
265 return mShaderStorageBlockRegisterMap.find(shaderStorageBlockName)->second; in getShaderStorageBlockRegister()
DResourcesHLSL.h54 return mShaderStorageBlockRegisterMap; in getShaderStorageBlockRegisterMap()
147 std::map<std::string, unsigned int> mShaderStorageBlockRegisterMap; variable
DTranslatorHLSL.h40 std::map<std::string, unsigned int> mShaderStorageBlockRegisterMap; variable
DResourcesHLSL.cpp787 mShaderStorageBlockRegisterMap[interfaceBlock.name().data()] = mUAVRegister; in allocateShaderStorageBlockRegisters()
810 unsigned int activeRegister = mShaderStorageBlockRegisterMap[interfaceBlock.name().data()]; in shaderStorageBlocksHeader()
/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp190 ASSERT(mShaderStorageBlockRegisterMap.count(blockName) > 0); in getShaderStorageBlockRegister()
191 return mShaderStorageBlockRegisterMap.find(blockName)->second; in getShaderStorageBlockRegister()
381 mShaderStorageBlockRegisterMap[interfaceBlock.name] = index; in compile()
DShaderD3D.h139 std::map<std::string, unsigned int> mShaderStorageBlockRegisterMap; variable