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Searched refs:mStencilBackWritemask (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp142 mStencilBackWritemask(static_cast<GLuint>(-1)),
1625 mStencilBackWritemask = mask; in setStencilBackWritemask()
1626 mFunctions->stencilMaskSeparate(GL_BACK, mStencilBackWritemask); in setStencilBackWritemask()
3410 if (mStencilBackWritemask != static_cast<GLenum>(state->stencilState.stencilBackWritemask)) in syncStencilFromNativeContext()
3412 mStencilBackWritemask = state->stencilState.stencilBackWritemask; in syncStencilFromNativeContext()
DStateManagerGL.h506 GLuint mStencilBackWritemask; variable