Searched refs:mUseStructuredBuffers (Results 1 – 2 of 2) sorted by relevance
380 mUseStructuredBuffers.fill(false); in D3DUniformBlock()1129 stream->readBool(&uniformBlock.mUseStructuredBuffers[shaderType]); in load()1430 stream->writeBool(uniformBlock.mUseStructuredBuffers[shaderType]); in save()2315 d3dUniformBlock.mUseStructuredBuffers[shaderType] = true; in initializeUniformBlocks()2408 bool useStructuredBuffer = uniformBlock.mUseStructuredBuffers[shaderType]; in updateUniformBufferCache()
104 gl::ShaderMap<bool> mUseStructuredBuffers; member