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Searched refs:mUsedAtomicCounterRange (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp719 mUsedAtomicCounterRange({}),
1041 mUsedAtomicCounterRange[shaderType] = in load()
1384 stream->writeInt(mUsedAtomicCounterRange[shaderType].low()); in save()
1385 stream->writeInt(mUsedAtomicCounterRange[shaderType].high()); in save()
2665 mUsedImageRange[shaderType] = gl::RangeUI(mUsedAtomicCounterRange[shaderType].high(), in defineUniformsAndAssignRegisters()
2666 mUsedAtomicCounterRange[shaderType].high()); in defineUniformsAndAssignRegisters()
2951 mUsedAtomicCounterRange[gl::ShaderType::Compute].extend(currentRegister); in assignAllAtomicCounterRegisters()
3101 mUsedAtomicCounterRange.fill({0, 0}); in reset()
DProgramD3D.h579 gl::ShaderMap<gl::RangeUI> mUsedAtomicCounterRange; variable