Searched refs:mUsedAtomicCounterRange (Results 1 – 2 of 2) sorted by relevance
719 mUsedAtomicCounterRange({}),1041 mUsedAtomicCounterRange[shaderType] = in load()1384 stream->writeInt(mUsedAtomicCounterRange[shaderType].low()); in save()1385 stream->writeInt(mUsedAtomicCounterRange[shaderType].high()); in save()2665 mUsedImageRange[shaderType] = gl::RangeUI(mUsedAtomicCounterRange[shaderType].high(), in defineUniformsAndAssignRegisters()2666 mUsedAtomicCounterRange[shaderType].high()); in defineUniformsAndAssignRegisters()2951 mUsedAtomicCounterRange[gl::ShaderType::Compute].extend(currentRegister); in assignAllAtomicCounterRegisters()3101 mUsedAtomicCounterRange.fill({0, 0}); in reset()
579 gl::ShaderMap<gl::RangeUI> mUsedAtomicCounterRange; variable