Searched refs:mUsedReadonlyImageRange (Results 1 – 2 of 2) sorted by relevance
718 mUsedReadonlyImageRange({}),882 return readonly ? mUsedReadonlyImageRange[type] : mUsedImageRange[type]; in getUsedImageRange()1035 mUsedReadonlyImageRange[shaderType] = in load()1382 stream->writeInt(mUsedReadonlyImageRange[shaderType].low()); in save()1383 stream->writeInt(mUsedReadonlyImageRange[shaderType].high()); in save()2661 mUsedReadonlyImageRange[shaderType] = in defineUniformsAndAssignRegisters()2990 &mUsedReadonlyImageRange[gl::ShaderType::Compute]); in assignImageRegisters()3053 &mUsedReadonlyImageRange[shaderType]); in assignImage2DRegisters()3104 mUsedReadonlyImageRange.fill({0, 0}); in reset()
578 gl::ShaderMap<gl::RangeUI> mUsedReadonlyImageRange; variable