Home
last modified time | relevance | path

Searched refs:mUsedReadonlyImageRange (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp718 mUsedReadonlyImageRange({}),
882 return readonly ? mUsedReadonlyImageRange[type] : mUsedImageRange[type]; in getUsedImageRange()
1035 mUsedReadonlyImageRange[shaderType] = in load()
1382 stream->writeInt(mUsedReadonlyImageRange[shaderType].low()); in save()
1383 stream->writeInt(mUsedReadonlyImageRange[shaderType].high()); in save()
2661 mUsedReadonlyImageRange[shaderType] = in defineUniformsAndAssignRegisters()
2990 &mUsedReadonlyImageRange[gl::ShaderType::Compute]); in assignImageRegisters()
3053 &mUsedReadonlyImageRange[shaderType]); in assignImage2DRegisters()
3104 mUsedReadonlyImageRange.fill({0, 0}); in reset()
DProgramD3D.h578 gl::ShaderMap<gl::RangeUI> mUsedReadonlyImageRange; variable