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Searched refs:mUsesDiscardRewriting (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp134 mUsesDiscardRewriting = false; in uncompile()
146 if (mUsesDiscardRewriting) in generateWorkarounds()
325 mUsesDiscardRewriting = in compile()
DShaderD3D.h125 bool mUsesDiscardRewriting; variable
/external/angle/src/compiler/translator/hlsl/
DOutputHLSL.h224 bool mUsesDiscardRewriting; variable
DOutputHLSL.cpp373 mUsesDiscardRewriting = false; in OutputHLSL()
725 if (mUsesDiscardRewriting) in header()
2982 mUsesDiscardRewriting = true; in writeIfElse()