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Searched refs:mVAO (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/tests/perf_tests/
DMultiviewPerf.cpp192 GLVertexArray mVAO; member in __anon830771b70111::MultiviewBenchmark
351 glBindVertexArray(mVAO); in initializeBenchmark()
372 glBindVertexArray(mVAO); in renderScene()
493 glBindVertexArray(mVAO); in initializeBenchmark()
520 glBindVertexArray(mVAO); in renderScene()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp244 mVAO(0), in BlitGL()
281 mStateManager->deleteVertexArray(mVAO); in ~BlitGL()
283 mVAO = 0; in ~BlitGL()
1202 ANGLE_GL_TRY(context, mFunctions->genVertexArrays(1, &mVAO)); in initializeResources()
1211 mVAO = mStateManager->getDefaultVAO(); in initializeResources()
1295 mStateManager->bindVertexArray(mVAO, mVAOState); in setVAOState()
DStateManagerGL.h303 GLuint getVertexArrayID() const { return mVAO; } in getVertexArrayID()
394 GLuint mVAO; variable
DBlitGL.h208 GLuint mVAO = 0; variable
DStateManagerGL.cpp82 mVAO(0), in StateManagerGL()
220 mVAO = mDefaultVAO;
265 if (mVAO == vao) in deleteVertexArray()
440 if (mVAO != vao) in bindVertexArray()
444 mVAO = vao; in bindVertexArray()
2829 ValidateStateHelper(mFunctions, mVAO, GL_VERTEX_ARRAY_BINDING, "mVAO", in validateState()
3533 if (mVAO != static_cast<GLuint>(state->vertexArrayBinding)) in syncVertexArraysFromNativeContext()
3535 mVAO = state->vertexArrayBinding; in syncVertexArraysFromNativeContext()
/external/angle/src/tests/gl_tests/
DVertexAttributeTest.cpp2023 glGenVertexArrays(1, &mVAO); in initTest()
2024 glBindVertexArray(mVAO); in initTest()
2058 glDeleteVertexArrays(1, &mVAO); in testTearDown()
2138 GLuint mVAO = 0; member in __anon0c6b04fc0111::VertexAttributeTestES31