Searched refs:mVAO (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/tests/perf_tests/ |
D | MultiviewPerf.cpp | 192 GLVertexArray mVAO; member in __anon830771b70111::MultiviewBenchmark 351 glBindVertexArray(mVAO); in initializeBenchmark() 372 glBindVertexArray(mVAO); in renderScene() 493 glBindVertexArray(mVAO); in initializeBenchmark() 520 glBindVertexArray(mVAO); in renderScene()
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/external/angle/src/libANGLE/renderer/gl/ |
D | BlitGL.cpp | 244 mVAO(0), in BlitGL() 281 mStateManager->deleteVertexArray(mVAO); in ~BlitGL() 283 mVAO = 0; in ~BlitGL() 1202 ANGLE_GL_TRY(context, mFunctions->genVertexArrays(1, &mVAO)); in initializeResources() 1211 mVAO = mStateManager->getDefaultVAO(); in initializeResources() 1295 mStateManager->bindVertexArray(mVAO, mVAOState); in setVAOState()
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D | StateManagerGL.h | 303 GLuint getVertexArrayID() const { return mVAO; } in getVertexArrayID() 394 GLuint mVAO; variable
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D | BlitGL.h | 208 GLuint mVAO = 0; variable
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D | StateManagerGL.cpp | 82 mVAO(0), in StateManagerGL() 220 mVAO = mDefaultVAO; 265 if (mVAO == vao) in deleteVertexArray() 440 if (mVAO != vao) in bindVertexArray() 444 mVAO = vao; in bindVertexArray() 2829 ValidateStateHelper(mFunctions, mVAO, GL_VERTEX_ARRAY_BINDING, "mVAO", in validateState() 3533 if (mVAO != static_cast<GLuint>(state->vertexArrayBinding)) in syncVertexArraysFromNativeContext() 3535 mVAO = state->vertexArrayBinding; in syncVertexArraysFromNativeContext()
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/external/angle/src/tests/gl_tests/ |
D | VertexAttributeTest.cpp | 2023 glGenVertexArrays(1, &mVAO); in initTest() 2024 glBindVertexArray(mVAO); in initTest() 2058 glDeleteVertexArrays(1, &mVAO); in testTearDown() 2138 GLuint mVAO = 0; member in __anon0c6b04fc0111::VertexAttributeTestES31
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