Home
last modified time | relevance | path

Searched refs:mVertexExecutables (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1220 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>( in loadBinaryShaderExecutables()
1475 stream->writeInt(mVertexExecutables.size()); in save()
1476 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); in save()
1479 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get(); in save()
1621 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable(); in getVertexExecutableForCachedInputLayout()
1643 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>( in getVertexExecutableForCachedInputLayout()
1645 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1; in getVertexExecutableForCachedInputLayout()
3064 mVertexExecutables.clear(); in reset()
3372 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++) in updateCachedVertexExecutableIndex()
3374 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature)) in updateCachedVertexExecutableIndex()
DProgramD3D.h545 std::vector<std::unique_ptr<VertexExecutable>> mVertexExecutables; variable