Searched refs:mVertexLoadRequiresConversion (Results 1 – 3 of 3) sorted by relevance
40 mVertexLoadRequiresConversion = false; in initialize()50 mVertexLoadRequiresConversion = true; in initialize()60 mVertexLoadRequiresConversion = true; in initialize()70 mVertexLoadRequiresConversion = true; in initialize()80 mVertexLoadRequiresConversion = true; in initialize()90 mVertexLoadRequiresConversion = true; in initialize()100 mVertexLoadRequiresConversion = true; in initialize()128 mVertexLoadRequiresConversion = false; in initialize()142 mVertexLoadRequiresConversion = false; in initialize()156 mVertexLoadRequiresConversion = false; in initialize()[all …]
143 return compressed ? mCompressedVertexLoadRequiresConversion : mVertexLoadRequiresConversion; in getVertexLoadRequiresConversion()195 bool mVertexLoadRequiresConversion; variable
134 mVertexLoadRequiresConversion(false), in Format()184 mVertexLoadRequiresConversion = info[i].vertexLoadRequiresConversion; in initBufferFallback()