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Searched refs:m_baseType (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgVariableType.hpp137 Type getBaseType (void) const { return m_baseType; } in getBaseType()
158 bool isStruct (void) const { return m_baseType == TYPE_STRUCT; } in isStruct()
159 bool isArray (void) const { return m_baseType == TYPE_ARRAY; } in isArray()
160 bool isFloatOrVec (void) const { return m_baseType == TYPE_FLOAT; } in isFloatOrVec()
161 bool isIntOrVec (void) const { return m_baseType == TYPE_INT; } in isIntOrVec()
162 bool isBoolOrVec (void) const { return m_baseType == TYPE_BOOL; } in isBoolOrVec()
163 …bool isSampler (void) const { return m_baseType == TYPE_SAMPLER_2D || m_baseType == TYPE_… in isSampler()
164 bool isVoid (void) const { return m_baseType == TYPE_VOID; } in isVoid()
169 Type m_baseType; member in rsg::VariableType
178 : m_baseType (TYPE_VOID) in VariableType()
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DrsgVariableType.cpp40 m_baseType = other.m_baseType; in operator =()
61 if (m_baseType != other.m_baseType) in operator !=()
83 switch (m_baseType) in getScalarSize()
183 switch (m_baseType) in getElementType()
190 return getScalarType(m_baseType); in getElementType()
214 switch (m_baseType) in tokenizeShortType()