Searched refs:m_distance_tolerance_square (Results 1 – 2 of 2) sorted by relevance
37 m_distance_tolerance_square = 1.0f / 4; in init()79 (m_distance_tolerance_square * ((dx * dx) + (dy * dy)))) { in recursive_bezier()86 (m_distance_tolerance_square * ((dx * dx) + (dy * dy)))) { in recursive_bezier()93 (m_distance_tolerance_square * ((dx * dx) + (dy * dy)))) { in recursive_bezier()
120 float m_distance_tolerance_square; variable