| /external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
| D | vktDynamicRenderingRandomTests.cpp | 94 Move<VkShaderModule> m_fragmentModule; member in vkt::renderpass::__anon6b9f96d60111::DynamicRenderingTestInstance 196 …m_fragmentModule = createShaderModule(vk, device, m_context.getBinaryCollection().get("frag"), 0… in DynamicRenderingTestInstance() 234 *m_fragmentModule, // const VkShaderModule fragmentShaderModule in DynamicRenderingTestInstance() 259 *m_fragmentModule, // const VkShaderModule fragmentShaderModule in DynamicRenderingTestInstance() 282 *m_fragmentModule, // const VkShaderModule fragmentShaderModule in DynamicRenderingTestInstance() 308 *m_fragmentModule, // const VkShaderModule fragmentShaderModule in DynamicRenderingTestInstance() 332 *m_fragmentModule, // const VkShaderModule fragmentShaderModule in DynamicRenderingTestInstance()
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| D | vktDynamicRenderingTests.cpp | 740 Move<VkShaderModule> m_fragmentModule; member in vkt::renderpass::__anon8e33beb50111::DynamicRenderingTestInstance 854 *m_vertexModule, *m_fragmentModule, in iterate() 974 …m_fragmentModule = createShaderModule(vk, device, m_context.getBinaryCollection().get("frag"), 0u… in initialize()
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| /external/deqp/external/vulkancts/modules/vulkan/fragment_ops/ |
| D | vktFragmentOperationsScissorMultiViewportTests.cpp | 335 m_fragmentModule = createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u); in ScissorRenderer() 340 …k, device, *m_pipelineLayout, *m_renderPass, *m_vertexModule, *m_geometryModule, *m_fragmentModule, in ScissorRenderer() 385 Move<VkShaderModule> m_fragmentModule; member in vkt::FragmentOperations::__anonbbc459e90111::ScissorRenderer
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| D | vktFragmentOperationsScissorTests.cpp | 370 …m_fragmentModule = createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u… in ScissorRenderer() 387 …eGraphicsPipeline(vk, device, *m_pipelineLayout, *m_renderPass, *m_vertexModule, *m_fragmentModule, in draw() 426 Move<VkShaderModule> m_fragmentModule; member in vkt::FragmentOperations::__anonba750a5e0111::ScissorRenderer
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| /external/deqp/external/vulkancts/modules/vulkan/draw/ |
| D | vktDrawDiscardRectanglesTests.cpp | 475 Move<VkShaderModule> m_fragmentModule; member in vkt::Draw::__anonbd2c1c190111::DiscardRectanglesTestInstance 569 …m_fragmentModule = createShaderModule (vk, device, m_context.getBinaryCollection().get("frag"), … in iterate() 582 …ne (vk, device, *m_pipelineLayout, *m_renderPass, *m_vertexModule, *m_fragmentModule, m_renderSize, in iterate()
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| D | vktDrawShaderLayerTests.cpp | 661 m_fragmentModule = createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u); in Renderer() 675 *m_tessellationEvaluationModule, *m_fragmentModule, m_renderSize); in Renderer() 856 Move<VkShaderModule> m_fragmentModule; member in vkt::Draw::__anonb6650e2b0111::Renderer
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| D | vktDrawShaderViewportIndexTests.cpp | 706 m_fragmentModule = createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u); in Renderer() 725 … *m_tessellationEvaluationModule, *m_fragmentModule, m_renderSize, m_numViewports, cells); in Renderer() 925 Move<VkShaderModule> m_fragmentModule; member in vkt::Draw::__anon2e0850a60111::Renderer
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| /external/deqp/external/vulkancts/modules/vulkan/sparse_resources/ |
| D | vktSparseResourcesBufferTests.cpp | 504 m_fragmentModule = createShaderModule (vk, device, binaryCollection.get(fragmentName), 0u); in Renderer() 522 *m_fragmentModule, // VkShaderModule module; in Renderer() 572 Move<VkShaderModule> m_fragmentModule; member in vkt::sparse::__anoncafc53460111::Renderer
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| /external/deqp/external/vulkancts/modules/vulkan/descriptor_indexing/ |
| D | vktDescriptorSetsIndexingTests.cpp | 430 Move<VkShaderModule> m_fragmentModule; member in vkt::DescriptorIndexing::__anon0d989e030111::CommonDescriptorInstance 762 …m_fragmentModule = vk::createShaderModule(m_vki, m_vkd, m_context.getBinaryCollection().get(name),… in constructShaderModules() 926 DE_ASSERT(m_vertexModule && m_fragmentModule); in createGraphicsPipeline() 936 *m_fragmentModule, // fragmentShaderModule in createGraphicsPipeline()
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