Searched refs:m_gl_MaxFragmentInputVectors (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/compiler/translator/ |
D | SymbolTable_autogen.h | 34 TSymbol *m_gl_MaxFragmentInputVectors = nullptr; variable
|
D | SymbolTable_autogen.cpp | 32097 Rule::Get<Spec::ESSL, 300, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentInputVectors), 32098 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentInputVectors), 37488 m_gl_MaxFragmentInputVectors = new TVariable( in initializeBuiltInVariables() 37495 static_cast<TVariable *>(m_gl_MaxFragmentInputVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()
|
D | SymbolTable_ESSL_autogen.cpp | 24854 Rule::Get<Spec::ESSL, 300, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentInputVectors), 28947 m_gl_MaxFragmentInputVectors = new TVariable( in initializeBuiltInVariables() 28954 static_cast<TVariable *>(m_gl_MaxFragmentInputVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()
|