Searched refs:m_rangeA (Results 1 – 1 of 1) sorted by relevance
200 tcu::Vec2 m_rangeA; member in deqp::gles3::Functional::ShaderFloatPrecisionCase220 , m_rangeA (rangeA) in ShaderFloatPrecisionCase()365 const float in0 = m_rnd.getFloat(m_rangeA.x(), m_rangeA.y()); in iterate()452 tcu::IVec2 m_rangeA; member in deqp::gles3::Functional::ShaderIntPrecisionCase473 , m_rangeA (rangeA) in ShaderIntPrecisionCase()566 bool isMaxRangeA = m_rangeA.x() == (int)0x80000000 && m_rangeA.y() == (int)0x7fffffff; in iterate()581 …ExtendTo32(((isMaxRangeA ? (int)m_rnd.getUint32() : m_rnd.getInt(m_rangeA.x(), m_rangeA.y())) & ma… in iterate()646 tcu::UVec2 m_rangeA; member in deqp::gles3::Functional::ShaderUintPrecisionCase667 , m_rangeA (rangeA) in ShaderUintPrecisionCase()760 bool isMaxRangeA = m_rangeA.x() == 0 && m_rangeA.y() == 0xffffffff; in iterate()[all …]