Searched refs:m_shaderGroupToRecordDataMap (Results 1 – 1 of 1) sorted by relevance
3833 …return (shaderGroup == ShaderGroups::HIT_GROUP) ? m_shaderGroupToRecordDataMap.at(shaderGroup).d… in getShaderRecordData()3834 … : (shaderGroup == ShaderGroups::MISS_GROUP) ? m_shaderGroupToRecordDataMap.at(shaderGroup).data() in getShaderRecordData()5575 auto& resultVec = m_shaderGroupToRecordDataMap[currentShaderGroup]; in initTestItems()6041 std::map<ShaderGroups, std::vector<deUint8> > m_shaderGroupToRecordDataMap; member in vkt::RayTracing::__anonc500c86e0111::ShaderRecordBlockTest