Searched refs:m_shaderProgramArrayNdxLoc (Results 1 – 1 of 1) sorted by relevance
345 glw::GLint m_shaderProgramArrayNdxLoc; member in deqp::gles31::Functional::__anonf90418b60111::LayoutBindingRenderCase378 , m_shaderProgramArrayNdxLoc (0) in LayoutBindingRenderCase()486 m_shaderProgramArrayNdxLoc = gl.getUniformLocation(program, "u_arrayNdx"); in init()505 TCU_CHECK((m_shaderProgramPosLoc >= 0) && (m_shaderProgramArrayNdxLoc >= 0)); in init()1111 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()1432 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()1767 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()2036 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()