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Searched refs:m_shaderProgramArrayNdxLoc (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp345 glw::GLint m_shaderProgramArrayNdxLoc; member in deqp::gles31::Functional::__anonf90418b60111::LayoutBindingRenderCase
378 , m_shaderProgramArrayNdxLoc (0) in LayoutBindingRenderCase()
486 m_shaderProgramArrayNdxLoc = gl.getUniformLocation(program, "u_arrayNdx"); in init()
505 TCU_CHECK((m_shaderProgramPosLoc >= 0) && (m_shaderProgramArrayNdxLoc >= 0)); in init()
1111 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()
1432 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()
1767 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()
2036 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()