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Searched refs:m_uniform_blocks (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLimits.cpp1450 gl.deleteBuffers(1, &m_uniform_blocks[i].buffer_object_id); in clean()
1455 m_uniform_blocks.clear(); in clean()
1547 m_uniform_blocks.resize(m_max_uniform_blocks); in prepareProgramInput()
1553 gl.genBuffers(1, &m_uniform_blocks[i].buffer_object_id); in prepareProgramInput()
1554 gl.bindBuffer(GL_UNIFORM_BUFFER, m_uniform_blocks[i].buffer_object_id); in prepareProgramInput()
1561 m_uniform_blocks[i].data = i + 1; in prepareProgramInput()
1563 gl.bufferData(GL_UNIFORM_BUFFER, sizeof(glw::GLint), &m_uniform_blocks[i].data, GL_STATIC_DRAW); in prepareProgramInput()
1567 gl.bindBufferBase(GL_UNIFORM_BUFFER, i, m_uniform_blocks[i].buffer_object_id); in prepareProgramInput()
DesextcGeometryShaderLimits.hpp354 std::vector<_uniform_block> m_uniform_blocks; member in glcts::GeometryShaderMaxUniformBlocksTest