Searched refs:m_uniform_blocks (Results 1 – 2 of 2) sorted by relevance
1450 gl.deleteBuffers(1, &m_uniform_blocks[i].buffer_object_id); in clean()1455 m_uniform_blocks.clear(); in clean()1547 m_uniform_blocks.resize(m_max_uniform_blocks); in prepareProgramInput()1553 gl.genBuffers(1, &m_uniform_blocks[i].buffer_object_id); in prepareProgramInput()1554 gl.bindBuffer(GL_UNIFORM_BUFFER, m_uniform_blocks[i].buffer_object_id); in prepareProgramInput()1561 m_uniform_blocks[i].data = i + 1; in prepareProgramInput()1563 gl.bufferData(GL_UNIFORM_BUFFER, sizeof(glw::GLint), &m_uniform_blocks[i].data, GL_STATIC_DRAW); in prepareProgramInput()1567 gl.bindBufferBase(GL_UNIFORM_BUFFER, i, m_uniform_blocks[i].buffer_object_id); in prepareProgramInput()
354 std::vector<_uniform_block> m_uniform_blocks; member in glcts::GeometryShaderMaxUniformBlocksTest