Searched refs:m_unordered_elements_data (Results 1 – 2 of 2) sorted by relevance
1093 m_unordered_elements_data = new unsigned char[unordered_elements_data_size]; in GeometryShaderRenderingPointsCase()1103 m_unordered_elements_data[n_point] = (unsigned char)((n_point * 2) % 8 + n_point / 4); in GeometryShaderRenderingPointsCase()1124 if (m_unordered_elements_data != NULL) in ~GeometryShaderRenderingPointsCase()1126 delete[] m_unordered_elements_data; in ~GeometryShaderRenderingPointsCase()1128 m_unordered_elements_data = NULL; in ~GeometryShaderRenderingPointsCase()1491 return m_unordered_elements_data; in getUnorderedElementsDataBuffer()1780 int index = m_unordered_elements_data[n_point]; in verify()1838 int index = m_unordered_elements_data[n]; in verify()1899 int index = m_unordered_elements_data[n_point]; in verify()
281 unsigned char* m_unordered_elements_data; member in glcts::GeometryShaderRenderingPointsCase