Searched refs:m_vertex_shader_code_preamble (Results 1 – 6 of 6) sorted by relevance
74 const char* const GeometryShaderProgramResourceTest::m_vertex_shader_code_preamble = "${VERSION}\n" member in glcts::GeometryShaderProgramResourceTest233 vertex_shader_code_parts[0] = m_vertex_shader_code_preamble; in initTest()255 vertex_shader_code_parts[0] = m_vertex_shader_code_preamble; in initTest()273 vertex_shader_code_parts[0] = m_vertex_shader_code_preamble; in initTest()291 vertex_shader_code_parts[0] = m_vertex_shader_code_preamble; in initTest()
83 static const char* const m_vertex_shader_code_preamble; member in glcts::GeometryShaderProgramResourceTest
421 static const glw::GLchar* const m_vertex_shader_code_preamble; member in glcts::GeometryShaderMaxInputComponentsTest811 static const glw::GLchar* const m_vertex_shader_code_preamble; member in glcts::GeometryShaderMaxTextureUnitsTest1113 static const glw::GLchar* const m_vertex_shader_code_preamble; member in glcts::GeometryShaderMaxCombinedTextureUnitsTest
160 const glw::GLchar* const GeometryShaderMaxInputComponentsTest::m_vertex_shader_code_preamble = member in glcts::GeometryShaderMaxInputComponentsTest466 const glw::GLchar* const GeometryShaderMaxTextureUnitsTest::m_vertex_shader_code_preamble = member in glcts::GeometryShaderMaxTextureUnitsTest620 const glw::GLchar* const GeometryShaderMaxCombinedTextureUnitsTest::m_vertex_shader_code_preamble = member in glcts::GeometryShaderMaxCombinedTextureUnitsTest1684 m_vertex_shader_parts[0] = m_vertex_shader_code_preamble; in getShaderParts()2424 m_vertex_shader_parts[0] = m_vertex_shader_code_preamble; in getShaderParts()3166 m_vertex_shader_parts[0] = m_vertex_shader_code_preamble; in getShaderParts()
505 static const glw::GLchar* const m_vertex_shader_code_preamble; member in glcts::GPUShader5TextureGatherOffsetColor2DOffsetsCaseTest747 static const glw::GLchar* const m_vertex_shader_code_preamble; member in glcts::GPUShader5TextureGatherOffsetDepth2DOffsetsCaseTest
216 …:GLchar* const GPUShader5TextureGatherOffsetColor2DOffsetsCaseTest::m_vertex_shader_code_preamble = member in glcts::GPUShader5TextureGatherOffsetColor2DOffsetsCaseTest439 …:GLchar* const GPUShader5TextureGatherOffsetDepth2DOffsetsCaseTest::m_vertex_shader_code_preamble = member in glcts::GPUShader5TextureGatherOffsetDepth2DOffsetsCaseTest1986 out_vertex_shader_parts.push_back(m_vertex_shader_code_preamble); in getShaderParts()3034 out_vertex_shader_parts.push_back(m_vertex_shader_code_preamble); in getShaderParts()