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Searched refs:mapBuffer (Results 1 – 25 of 57) sorted by relevance

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/external/angle/src/libANGLE/renderer/d3d/
DIndexBuffer.h37 virtual angle::Result mapBuffer(const gl::Context *context,
76 angle::Result mapBuffer(const gl::Context *context,
DIndexBuffer.cpp68 angle::Result IndexBufferInterface::mapBuffer(const gl::Context *context, in mapBuffer() function in rx::IndexBufferInterface
79 angle::Result error = mIndexBuffer->mapBuffer(context, mWritePosition, size, outMappedMemory); in mapBuffer()
DIndexDataManager.cpp105 ANGLE_TRY(buffer->mapBuffer(context, bufferSizeRequired, &output, offset)); in StreamInIndexBuffer()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DIndexBuffer11.h30 angle::Result mapBuffer(const gl::Context *context,
DIndexBuffer11.cpp67 angle::Result IndexBuffer11::mapBuffer(const gl::Context *context, in mapBuffer() function in rx::IndexBuffer11
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DIndexBuffer9.h29 angle::Result mapBuffer(const gl::Context *context,
DIndexBuffer9.cpp74 angle::Result IndexBuffer9::mapBuffer(const gl::Context *context, in mapBuffer() function in rx::IndexBuffer9
DRenderer9.cpp1568 ANGLE_TRY(mLineLoopIB->mapBuffer(context, spaceNeeded, &mappedMemory, &offset)); in drawLineLoop()
1635 ANGLE_TRY(mLineLoopIB->mapBuffer(context, spaceNeeded, &mappedMemory, &offset)); in drawLineLoop()
1743 ANGLE_TRY(mCountingIB->mapBuffer(context, spaceNeeded, &mappedMemory, nullptr)); in getCountingIB()
1766 ANGLE_TRY(mCountingIB->mapBuffer(context, spaceNeeded, &mappedMemory, nullptr)); in getCountingIB()
/external/angle/src/libANGLE/renderer/gl/
DBufferGL.cpp158 if (functions->mapBuffer) in map()
161 context, functions->mapBuffer(gl::ToGLenum(DestBufferOperationTarget), access)); in map()
DDispatchTableGL_autogen.cpp750 ASSIGN("glMapBufferARB", mapBuffer); in initProcsDesktopGL()
1338 ASSIGN("glMapBuffer", mapBuffer); in initProcsDesktopGL()
2210 ASSIGN("glMapBufferOES", mapBuffer); in initProcsGLES()
3578 mapBuffer = &glMapBufferNULL; in initProcsDesktopGLNULL()
4165 mapBuffer = &glMapBufferNULL; in initProcsDesktopGLNULL()
5036 mapBuffer = &glMapBufferNULL; in initProcsGLESNULL()
Drenderergl_utils.cpp2940 (functions->mapBuffer != nullptr && functions->standard == STANDARD_GL_DESKTOP); in CanMapBufferForRead()
2953 else if (functions->mapBuffer != nullptr && in MapBufferRangeWithFallback()
2978 return static_cast<uint8_t *>(functions->mapBuffer(target, accessEnum)) + offset; in MapBufferRangeWithFallback()
/external/angle/src/tests/perf_tests/
DIndexDataManagerTest.cpp34 MOCK_METHOD4(mapBuffer,
/external/deqp/external/openglcts/modules/gl/
Dgl4cMapBufferAlignmentTests.cpp295 GLubyte* map_buffer_ptr = (GLubyte*)gl.mapBuffer(buffer.m_target, map_buffer_access); in iterate()
Dgl3cClipDistance.hpp451 glw::GLvoid* results = m_gl.mapBuffer(m_target, GL_READ_ONLY); in readBuffer()
Dgl4cShaderTextureImageSamplesTests.cpp534 const void* bo_ptr = gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in executeFunctionalTest()
Dgl4cShaderSubroutineTests.cpp2275 const void* xfb_data_ptr = gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in executeTestIteration()
3731 GLfloat* feedback_data = (GLfloat*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw()
4174 GLvoid* feedback_data = gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw()
4343 GLfloat* feedback_data = (GLfloat*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in iterate()
4880 GLvoid* feedback_data = (GLvoid*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw()
5085 const glw::GLvoid* xfb_data_ptr = gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in iterate()
5348 GLint* feedback_data = (GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw()
6113 GLuint* atomic_results = (GLuint*)gl.mapBuffer(GL_ATOMIC_COUNTER_BUFFER, GL_READ_ONLY); in testAtomicDraw()
6519 GLuint* ssbo_results = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in testSSBODraw()
7763 GLuint* feedback_data = (GLuint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDefaultSubroutineSet()
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Dgl4cDirectStateAccessVertexArraysTests.cpp571 glw::GLint* result_ptr = (glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in DrawAndCheck()
1140 glw::GLint* result_ptr = (glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in DrawAndCheck()
1672 glw::GLint* result_ptr = (glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in DrawAndCheck()
2347 T* result_ptr = (T*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in DrawAndCheck()
2904 glw::GLint* result_ptr = (glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in DrawAndCheck()
3392 glw::GLint* result = (glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in CheckXFB()
Dgl4cTextureBarrierTests.cpp193 generateVertexData((float*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY)); in init()
Dgl4cIndirectParametersTests.cpp130 GLvoid* buffer = gl.mapBuffer(GL_PARAMETER_BUFFER_ARB, GL_READ_ONLY); in iterate()
Dgl4cMultiBindTests.cpp3492 GLfloat* result = (GLfloat*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate()
3626 GLint* result = (GLint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate()
3877 GLuint* result = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate()
4126 GLuint* result = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate()
4350 GLuint* result = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate()
Dgl4cDirectStateAccessQueriesTests.cpp1450 T* value = (T*)gl.mapBuffer(GL_QUERY_BUFFER, GL_READ_ONLY); in checkQueryBufferObject()
1999 glw::GLint* buffer = (glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in checkXFB()
Dgl4cSparseBufferTests.cpp646 data_ptr = gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in iterate()
1380 (const unsigned int*)m_gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in execute()
4541 result_ptr = (const glw::GLint64*)m_gl.mapBuffer(GL_COPY_WRITE_BUFFER, GL_READ_ONLY); in execute()
4843 …const unsigned int* ssbo_data_ptr = (const unsigned int*)m_gl.mapBuffer(GL_COPY_WRITE_BUFFER, GL_R… in execute()
6325 (const unsigned int*)m_gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in execute()
Dgl4cDirectStateAccessBuffersTests.cpp323 glw::GLuint* data = (glw::GLuint*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in TestCase()
885 T* _data = (T*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in TestClearNamedBufferData()
1559 data = (glw::GLuint*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in iterate()
2019 glw::GLuint* data = (glw::GLuint*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in CompareWithReference()
/external/deqp/framework/opengl/wrapper/
DglwInitExtES.inl177 gl->mapBuffer = (glMapBufferFunc) loader->get("glMapBufferOES");
DglwInitGL30.inl157 gl->mapBuffer = (glMapBufferFunc) loader->get("glMapBuffer");

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