/external/angle/src/libANGLE/renderer/d3d/ |
D | IndexBuffer.h | 37 virtual angle::Result mapBuffer(const gl::Context *context, 76 angle::Result mapBuffer(const gl::Context *context,
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D | IndexBuffer.cpp | 68 angle::Result IndexBufferInterface::mapBuffer(const gl::Context *context, in mapBuffer() function in rx::IndexBufferInterface 79 angle::Result error = mIndexBuffer->mapBuffer(context, mWritePosition, size, outMappedMemory); in mapBuffer()
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D | IndexDataManager.cpp | 105 ANGLE_TRY(buffer->mapBuffer(context, bufferSizeRequired, &output, offset)); in StreamInIndexBuffer()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | IndexBuffer11.h | 30 angle::Result mapBuffer(const gl::Context *context,
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D | IndexBuffer11.cpp | 67 angle::Result IndexBuffer11::mapBuffer(const gl::Context *context, in mapBuffer() function in rx::IndexBuffer11
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | IndexBuffer9.h | 29 angle::Result mapBuffer(const gl::Context *context,
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D | IndexBuffer9.cpp | 74 angle::Result IndexBuffer9::mapBuffer(const gl::Context *context, in mapBuffer() function in rx::IndexBuffer9
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D | Renderer9.cpp | 1568 ANGLE_TRY(mLineLoopIB->mapBuffer(context, spaceNeeded, &mappedMemory, &offset)); in drawLineLoop() 1635 ANGLE_TRY(mLineLoopIB->mapBuffer(context, spaceNeeded, &mappedMemory, &offset)); in drawLineLoop() 1743 ANGLE_TRY(mCountingIB->mapBuffer(context, spaceNeeded, &mappedMemory, nullptr)); in getCountingIB() 1766 ANGLE_TRY(mCountingIB->mapBuffer(context, spaceNeeded, &mappedMemory, nullptr)); in getCountingIB()
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/external/angle/src/libANGLE/renderer/gl/ |
D | BufferGL.cpp | 158 if (functions->mapBuffer) in map() 161 context, functions->mapBuffer(gl::ToGLenum(DestBufferOperationTarget), access)); in map()
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D | DispatchTableGL_autogen.cpp | 750 ASSIGN("glMapBufferARB", mapBuffer); in initProcsDesktopGL() 1338 ASSIGN("glMapBuffer", mapBuffer); in initProcsDesktopGL() 2210 ASSIGN("glMapBufferOES", mapBuffer); in initProcsGLES() 3578 mapBuffer = &glMapBufferNULL; in initProcsDesktopGLNULL() 4165 mapBuffer = &glMapBufferNULL; in initProcsDesktopGLNULL() 5036 mapBuffer = &glMapBufferNULL; in initProcsGLESNULL()
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D | renderergl_utils.cpp | 2940 (functions->mapBuffer != nullptr && functions->standard == STANDARD_GL_DESKTOP); in CanMapBufferForRead() 2953 else if (functions->mapBuffer != nullptr && in MapBufferRangeWithFallback() 2978 return static_cast<uint8_t *>(functions->mapBuffer(target, accessEnum)) + offset; in MapBufferRangeWithFallback()
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/external/angle/src/tests/perf_tests/ |
D | IndexDataManagerTest.cpp | 34 MOCK_METHOD4(mapBuffer,
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cMapBufferAlignmentTests.cpp | 295 GLubyte* map_buffer_ptr = (GLubyte*)gl.mapBuffer(buffer.m_target, map_buffer_access); in iterate()
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D | gl3cClipDistance.hpp | 451 glw::GLvoid* results = m_gl.mapBuffer(m_target, GL_READ_ONLY); in readBuffer()
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D | gl4cShaderTextureImageSamplesTests.cpp | 534 const void* bo_ptr = gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in executeFunctionalTest()
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D | gl4cShaderSubroutineTests.cpp | 2275 const void* xfb_data_ptr = gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in executeTestIteration() 3731 GLfloat* feedback_data = (GLfloat*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw() 4174 GLvoid* feedback_data = gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw() 4343 GLfloat* feedback_data = (GLfloat*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in iterate() 4880 GLvoid* feedback_data = (GLvoid*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw() 5085 const glw::GLvoid* xfb_data_ptr = gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in iterate() 5348 GLint* feedback_data = (GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw() 6113 GLuint* atomic_results = (GLuint*)gl.mapBuffer(GL_ATOMIC_COUNTER_BUFFER, GL_READ_ONLY); in testAtomicDraw() 6519 GLuint* ssbo_results = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in testSSBODraw() 7763 GLuint* feedback_data = (GLuint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDefaultSubroutineSet() [all …]
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D | gl4cDirectStateAccessVertexArraysTests.cpp | 571 glw::GLint* result_ptr = (glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in DrawAndCheck() 1140 glw::GLint* result_ptr = (glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in DrawAndCheck() 1672 glw::GLint* result_ptr = (glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in DrawAndCheck() 2347 T* result_ptr = (T*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in DrawAndCheck() 2904 glw::GLint* result_ptr = (glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in DrawAndCheck() 3392 glw::GLint* result = (glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in CheckXFB()
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D | gl4cTextureBarrierTests.cpp | 193 generateVertexData((float*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY)); in init()
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D | gl4cIndirectParametersTests.cpp | 130 GLvoid* buffer = gl.mapBuffer(GL_PARAMETER_BUFFER_ARB, GL_READ_ONLY); in iterate()
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D | gl4cMultiBindTests.cpp | 3492 GLfloat* result = (GLfloat*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate() 3626 GLint* result = (GLint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate() 3877 GLuint* result = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate() 4126 GLuint* result = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate() 4350 GLuint* result = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate()
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D | gl4cDirectStateAccessQueriesTests.cpp | 1450 T* value = (T*)gl.mapBuffer(GL_QUERY_BUFFER, GL_READ_ONLY); in checkQueryBufferObject() 1999 glw::GLint* buffer = (glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in checkXFB()
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D | gl4cSparseBufferTests.cpp | 646 data_ptr = gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in iterate() 1380 (const unsigned int*)m_gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in execute() 4541 result_ptr = (const glw::GLint64*)m_gl.mapBuffer(GL_COPY_WRITE_BUFFER, GL_READ_ONLY); in execute() 4843 …const unsigned int* ssbo_data_ptr = (const unsigned int*)m_gl.mapBuffer(GL_COPY_WRITE_BUFFER, GL_R… in execute() 6325 (const unsigned int*)m_gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in execute()
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D | gl4cDirectStateAccessBuffersTests.cpp | 323 glw::GLuint* data = (glw::GLuint*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in TestCase() 885 T* _data = (T*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in TestClearNamedBufferData() 1559 data = (glw::GLuint*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in iterate() 2019 glw::GLuint* data = (glw::GLuint*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in CompareWithReference()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitExtES.inl | 177 gl->mapBuffer = (glMapBufferFunc) loader->get("glMapBufferOES");
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D | glwInitGL30.inl | 157 gl->mapBuffer = (glMapBufferFunc) loader->get("glMapBuffer");
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