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Searched refs:mapResource (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexBuffer11.cpp72 angle::Result VertexBuffer11::mapResource(const gl::Context *context) in mapResource() function in rx::VertexBuffer11
78 ANGLE_TRY(mRenderer->mapResource(context, mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, in mapResource()
113 ANGLE_TRY(mapResource(context)); in storeVertexAttributes()
154 ANGLE_TRY(mRenderer->mapResource(context, mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in discard()
DIndexBuffer11.cpp82 ANGLE_TRY(mRenderer->mapResource(context, mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, in mapBuffer()
131 ANGLE_TRY(mRenderer->mapResource(context, mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in discard()
DVertexBuffer11.h52 angle::Result mapResource(const gl::Context *context);
DBlit11.cpp849 ANGLE_TRY(mRenderer->mapResource(context, mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in swizzleTexture()
866 ANGLE_TRY(mRenderer->mapResource(context, mSwizzleCB.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in swizzleTexture()
978 ANGLE_TRY(mRenderer->mapResource(context, mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in copyTexture()
1082 ANGLE_TRY(mRenderer->mapResource(context, mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in copyDepth()
1246 mRenderer->mapResource(context, sourceStaging.get(), 0, D3D11_MAP_READ, 0, &sourceMapping)); in copyAndConvertImpl()
1250 mRenderer->mapResource(context, destStaging.get(), 0, D3D11_MAP_WRITE, 0, &destMapping); in copyAndConvertImpl()
1320 mRenderer->mapResource(context, destStaging.get(), 0, D3D11_MAP_READ, 0, &mapped)); in copyAndConvert()
DClear11.cpp696 ANGLE_TRY(mRenderer->mapResource(context, mConstantBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, in clearFramebuffer()
DRenderer11.h489 angle::Result mapResource(const gl::Context *context,
DImage11.cpp651 mRenderer->mapResource(context, stagingTexture->get(), subresourceIndex, mapType, 0, map)); in map()
DBuffer11.cpp1381 ANGLE_TRY(mRenderer->mapResource(context, mBuffer.get(), 0, d3dMapType, 0, &mappedResource)); in map()
DRenderer11.cpp3711 ANGLE_TRY(mapResource(context, readResource, 0, D3D11_MAP_READ, 0, &mapping)); in packPixels()
4467 angle::Result Renderer11::mapResource(const gl::Context *context, in mapResource() function in rx::Renderer11
DStateManager11.cpp639 ANGLE_TRY(renderer->mapResource(context, driverConstantBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, in updateBuffer()