/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexBuffer11.cpp | 72 angle::Result VertexBuffer11::mapResource(const gl::Context *context) in mapResource() function in rx::VertexBuffer11 78 ANGLE_TRY(mRenderer->mapResource(context, mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, in mapResource() 113 ANGLE_TRY(mapResource(context)); in storeVertexAttributes() 154 ANGLE_TRY(mRenderer->mapResource(context, mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in discard()
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D | IndexBuffer11.cpp | 82 ANGLE_TRY(mRenderer->mapResource(context, mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, in mapBuffer() 131 ANGLE_TRY(mRenderer->mapResource(context, mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in discard()
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D | VertexBuffer11.h | 52 angle::Result mapResource(const gl::Context *context);
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D | Blit11.cpp | 849 ANGLE_TRY(mRenderer->mapResource(context, mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in swizzleTexture() 866 ANGLE_TRY(mRenderer->mapResource(context, mSwizzleCB.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in swizzleTexture() 978 ANGLE_TRY(mRenderer->mapResource(context, mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in copyTexture() 1082 ANGLE_TRY(mRenderer->mapResource(context, mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in copyDepth() 1246 mRenderer->mapResource(context, sourceStaging.get(), 0, D3D11_MAP_READ, 0, &sourceMapping)); in copyAndConvertImpl() 1250 mRenderer->mapResource(context, destStaging.get(), 0, D3D11_MAP_WRITE, 0, &destMapping); in copyAndConvertImpl() 1320 mRenderer->mapResource(context, destStaging.get(), 0, D3D11_MAP_READ, 0, &mapped)); in copyAndConvert()
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D | Clear11.cpp | 696 ANGLE_TRY(mRenderer->mapResource(context, mConstantBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, in clearFramebuffer()
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D | Renderer11.h | 489 angle::Result mapResource(const gl::Context *context,
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D | Image11.cpp | 651 mRenderer->mapResource(context, stagingTexture->get(), subresourceIndex, mapType, 0, map)); in map()
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D | Buffer11.cpp | 1381 ANGLE_TRY(mRenderer->mapResource(context, mBuffer.get(), 0, d3dMapType, 0, &mappedResource)); in map()
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D | Renderer11.cpp | 3711 ANGLE_TRY(mapResource(context, readResource, 0, D3D11_MAP_READ, 0, &mapping)); in packPixels() 4467 angle::Result Renderer11::mapResource(const gl::Context *context, in mapResource() function in rx::Renderer11
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D | StateManager11.cpp | 639 ANGLE_TRY(renderer->mapResource(context, driverConstantBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, in updateBuffer()
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