Searched refs:mappedImage (Results 1 – 1 of 1) sorted by relevance
298 D3D11_MAPPED_SUBRESOURCE mappedImage; in loadData() local299 ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage)); in loadData()301 uint8_t *offsetMappedData = (static_cast<uint8_t *>(mappedImage.pData) + in loadData()302 (area.y * mappedImage.RowPitch + area.x * outputPixelSize + in loadData()303 area.z * mappedImage.DepthPitch)); in loadData()306 inputDepthPitch, offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch); in loadData()340 D3D11_MAPPED_SUBRESOURCE mappedImage; in loadCompressedData() local341 ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage)); in loadCompressedData()344 static_cast<uint8_t *>(mappedImage.pData) + in loadCompressedData()345 ((area.y / outputBlockHeight) * mappedImage.RowPitch + in loadCompressedData()[all …]