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Searched refs:maxStencil (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fStencilTests.cpp456 int maxStencil = (1<<stencilBits)-1; in init()
457 if (targetStencil < maxStencil) in init()
467 int maxStencil = (1<<stencilBits)-1; in init()
468 dst.push_back(StencilOp::clearStencil((targetStencil-1)&maxStencil)); in init()
473 int maxStencil = (1<<stencilBits)-1; in init()
474 dst.push_back(StencilOp::clearStencil((targetStencil+1)&maxStencil)); in init()
511 int maxStencil = (1<<stencilBits)-1; in init()
512 if (targetStencil < maxStencil) in init()
523 int maxStencil = (1<<stencilBits)-1; in init()
524 if (targetStencil < maxStencil) in init()
/external/deqp/modules/gles3/functional/
Des3fStencilTests.cpp459 int maxStencil = (1<<stencilBits)-1; in init()
460 if (targetStencil < maxStencil) in init()
470 int maxStencil = (1<<stencilBits)-1; in init()
471 dst.push_back(StencilOp::clearStencil((targetStencil-1)&maxStencil)); in init()
476 int maxStencil = (1<<stencilBits)-1; in init()
477 dst.push_back(StencilOp::clearStencil((targetStencil+1)&maxStencil)); in init()
514 int maxStencil = (1<<stencilBits)-1; in init()
515 if (targetStencil < maxStencil) in init()
526 int maxStencil = (1<<stencilBits)-1; in init()
527 if (targetStencil < maxStencil) in init()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp336 unsigned int maxStencil = (1 << mCurStencilSize) - 1; in setBlendDepthRasterStates() local
386 glState.getStencilRef(), frontFaceCCW, maxStencil); in setBlendDepthRasterStates()
391 frontFaceCCW, maxStencil); in setBlendDepthRasterStates()
632 unsigned int maxStencil) in setStencilFuncsBack() argument
638 (stencilBackRef < (int)maxStencil) ? stencilBackRef : maxStencil); in setStencilFuncsBack()
658 unsigned int maxStencil) in setStencilFuncsFront() argument
664 (stencilRef < static_cast<int>(maxStencil)) ? stencilRef : maxStencil); in setStencilFuncsFront()
DStateManager9.h113 unsigned int maxStencil);
118 unsigned int maxStencil);
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp1294 unsigned int maxStencil = 0; in syncDepthStencilState() local
1297 maxStencil = (1 << mCurStencilSize) - 1; in syncDepthStencilState()
1299 ASSERT((mCurDepthStencilState.stencilWritemask & maxStencil) == in syncDepthStencilState()
1300 (mCurDepthStencilState.stencilBackWritemask & maxStencil)); in syncDepthStencilState()
1301 ASSERT(gl::clamp(mCurStencilRef, 0, static_cast<int>(maxStencil)) == in syncDepthStencilState()
1302 gl::clamp(mCurStencilBackRef, 0, static_cast<int>(maxStencil))); in syncDepthStencilState()
1303 ASSERT((mCurDepthStencilState.stencilMask & maxStencil) == in syncDepthStencilState()
1304 (mCurDepthStencilState.stencilBackMask & maxStencil)); in syncDepthStencilState()
/external/deqp/modules/egl/
DteglImageFormatTests.cpp1256 const deUint32 maxStencil = deBitMask32(0, numStencilBits); in invokeGLES() local
1324 const int stencil = (int)(((float)(level + 1) * 0.1f) * (float)maxStencil); in invokeGLES()
1347 const int levelStencil = (int)(((float)(level + 1) * 0.1f) * (float)maxStencil); in invokeGLES()