Searched refs:maxStencil (Results 1 – 6 of 6) sorted by relevance
456 int maxStencil = (1<<stencilBits)-1; in init()457 if (targetStencil < maxStencil) in init()467 int maxStencil = (1<<stencilBits)-1; in init()468 dst.push_back(StencilOp::clearStencil((targetStencil-1)&maxStencil)); in init()473 int maxStencil = (1<<stencilBits)-1; in init()474 dst.push_back(StencilOp::clearStencil((targetStencil+1)&maxStencil)); in init()511 int maxStencil = (1<<stencilBits)-1; in init()512 if (targetStencil < maxStencil) in init()523 int maxStencil = (1<<stencilBits)-1; in init()524 if (targetStencil < maxStencil) in init()
459 int maxStencil = (1<<stencilBits)-1; in init()460 if (targetStencil < maxStencil) in init()470 int maxStencil = (1<<stencilBits)-1; in init()471 dst.push_back(StencilOp::clearStencil((targetStencil-1)&maxStencil)); in init()476 int maxStencil = (1<<stencilBits)-1; in init()477 dst.push_back(StencilOp::clearStencil((targetStencil+1)&maxStencil)); in init()514 int maxStencil = (1<<stencilBits)-1; in init()515 if (targetStencil < maxStencil) in init()526 int maxStencil = (1<<stencilBits)-1; in init()527 if (targetStencil < maxStencil) in init()
336 unsigned int maxStencil = (1 << mCurStencilSize) - 1; in setBlendDepthRasterStates() local386 glState.getStencilRef(), frontFaceCCW, maxStencil); in setBlendDepthRasterStates()391 frontFaceCCW, maxStencil); in setBlendDepthRasterStates()632 unsigned int maxStencil) in setStencilFuncsBack() argument638 (stencilBackRef < (int)maxStencil) ? stencilBackRef : maxStencil); in setStencilFuncsBack()658 unsigned int maxStencil) in setStencilFuncsFront() argument664 (stencilRef < static_cast<int>(maxStencil)) ? stencilRef : maxStencil); in setStencilFuncsFront()
113 unsigned int maxStencil);118 unsigned int maxStencil);
1294 unsigned int maxStencil = 0; in syncDepthStencilState() local1297 maxStencil = (1 << mCurStencilSize) - 1; in syncDepthStencilState()1299 ASSERT((mCurDepthStencilState.stencilWritemask & maxStencil) == in syncDepthStencilState()1300 (mCurDepthStencilState.stencilBackWritemask & maxStencil)); in syncDepthStencilState()1301 ASSERT(gl::clamp(mCurStencilRef, 0, static_cast<int>(maxStencil)) == in syncDepthStencilState()1302 gl::clamp(mCurStencilBackRef, 0, static_cast<int>(maxStencil))); in syncDepthStencilState()1303 ASSERT((mCurDepthStencilState.stencilMask & maxStencil) == in syncDepthStencilState()1304 (mCurDepthStencilState.stencilBackMask & maxStencil)); in syncDepthStencilState()
1256 const deUint32 maxStencil = deBitMask32(0, numStencilBits); in invokeGLES() local1324 const int stencil = (int)(((float)(level + 1) * 0.1f) * (float)maxStencil); in invokeGLES()1347 const int levelStencil = (int)(((float)(level + 1) * 0.1f) * (float)maxStencil); in invokeGLES()