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Searched refs:minDim (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/ganesh/ops/
DShadowRRectOp.cpp406 SkScalar minDim = 0.5f*std::min(bounds.width(), bounds.height()); in fillInRRectVerts() local
407 if (umbraInset > minDim) { in fillInRRectVerts()
408 umbraInset = minDim; in fillInRRectVerts()
DSmallPathRenderer.cpp702 SkScalar minDim = std::min(bounds.width(), bounds.height()); in onCanDrawPath() local
704 SkScalar minSize = minDim * SkScalarAbs(scaleFactors[0]); in onCanDrawPath()
DStrokeRectOp.cpp1016 SkScalar minDim = std::min(rect.width(), rect.height()); in GR_DRAW_OP_TEST_DEFINE() local
1017 SkScalar strokeWidth = random->nextUScalar1() * minDim; in GR_DRAW_OP_TEST_DEFINE()
/external/skia/src/sksl/generated/
Dsksl_graphite_frag.unoptimized.sksl220 "(float minDim){float width=min(1.,minDim);return float2(width,1.-.5*width);"
/external/skia/src/sksl/
Dsksl_graphite_frag.sksl782 $pure float2 coverage_scale_and_bias(float minDim) {
783 float width = min(1.0, minDim);