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Searched refs:minSampleShading (Results 1 – 25 of 74) sorted by relevance

123

/external/swiftshader/src/Device/
DPixelProcessor.cpp168 state.minSampleShading = 1.0f; in update()
173 state.minSampleShading = fragmentOutputInterfaceState.getMinSampleShading(); in update()
DContext.hpp99 float minSampleShading = 0.0f; member
380 inline float getMinSampleShading() const { return multisample.minSampleShading; } in getMinSampleShading()
DPixelProcessor.hpp98 float minSampleShading; member
DContext.cpp416 minSampleShading = multisampleState->minSampleShading; in set()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleTests.cpp215 float minSampleShading,
234 float minSampleShading,
395 const float minSampleShading,
819 const float minSampleShading,
832 …asterizationSamples, const bool enableMinSampleShading, const float minSampleShading, const bool e…
1417 float minSampleShading, in MinSampleShadingTest() argument
1423 …structionType, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading, minSampleSha… in MinSampleShadingTest()
1456 …adingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading, bool minSamp… in getMinSampleShadingStateParams() argument
1465 minSampleShading, // float minSampleShading; in getMinSampleShadingStateParams()
1739 const float minSampleShading, in SampleMaskWithConservativeTest() argument
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/external/deqp/modules/gles31/functional/
Des31fSampleShadingTests.cpp314 gl.minSampleShading(1.0f); in setShadingValue()
325 gl.minSampleShading(ratio); in setShadingValue()
350 gl.minSampleShading(1.0f); in postDraw()
Des31fSampleVariableTests.cpp964 gl.minSampleShading(1.0f); in preDraw()
978 gl.minSampleShading(1.0f); in postDraw()
1114 gl.minSampleShading(0.5f); in preDraw()
1128 gl.minSampleShading(1.0f); in postDraw()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawCreateInfoUtil.cpp853 minSampleShading = _minSampleShading; in MultiSampleState()
866 minSampleShading = other.minSampleShading; in MultiSampleState()
881 minSampleShading = other.minSampleShading; in operator =()
DvktDrawCreateInfoUtil.hpp364 float minSampleShading = 0.0f,
/external/mesa3d/docs/relnotes/
D19.0.5.rst79 - anv: Only consider minSampleShading when sampleShadingEnable is set
/external/deqp/external/openglcts/modules/gles31/
Des31cSampleShadingTests.cpp129 m_pGLMinSampleShading = gl.minSampleShading; in iterate()
242 m_pGLMinSampleShading = gl.minSampleShading; in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitExtES.inl171 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShadingOES");
DglwInitES32Direct.inl218 gl->minSampleShading = &glMinSampleShading;
DglwFunctions.inl469 glMinSampleShadingFunc minSampleShading; variable
DglwInitES32.inl218 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL40.inl216 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp446 ASSIGN("glMinSampleShadingARB", minSampleShading); in initProcsDesktopGL()
1633 ASSIGN("glMinSampleShading", minSampleShading); in initProcsDesktopGL()
2221 ASSIGN("glMinSampleShadingOES", minSampleShading); in initProcsGLES()
2648 ASSIGN("glMinSampleShading", minSampleShading); in initProcsGLES()
3274 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL()
4460 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL()
5047 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL()
5474 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL()
DDispatchTableGL_autogen.h431 PFNGLMINSAMPLESHADINGPROC minSampleShading = nullptr; variable
/external/deqp/framework/opengl/
DgluStateReset.cpp578 gl.minSampleShading(0.0f); in resetStateES()
1215 gl.minSampleShading(0.0f); in resetStateGLCore()
/external/deqp/external/vulkancts/framework/vulkan/
DvkObjUtil.cpp513 multisampleStateCreateInfoDefault.minSampleShading = 1.0f; in makeGraphicsPipeline()
/external/skia/src/gpu/ganesh/vk/
DGrVkPipeline.cpp284 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
/external/mesa3d/src/amd/compiler/tests/
Dhelpers.cpp630 ms_state.minSampleShading = min_sample_shading; in create_graphics_pipeline()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp1778 (*valuesOut)[PipelineState::MinSampleShading] = multisample.bits.minSampleShading; in UnpackPipelineState()
3042 mSharedNonVertexInput.multisample.bits.minSampleShading = kMinSampleShadingScale; in initDefaults()
3686 stateOut->multisampleState.minSampleShading = in initializePipelineSharedNonVertexInputState()
3687 static_cast<float>(multisample.bits.minSampleShading) / kMinSampleShadingScale; in initializePipelineSharedNonVertexInputState()
3978 SetBitField(mSharedNonVertexInput.multisample.bits.minSampleShading, in updateSampleShading()
3983 mSharedNonVertexInput.multisample.bits.minSampleShading = kMinSampleShadingScale; in updateSampleShading()
/external/vulkan-validation-layers/tests/
Dvklayertests_pipeline_shader.cpp1373 helper.pipe_ms_state_ci_.minSampleShading = value; in TEST_F()
2405 pipe_ms_state_ci.minSampleShading = 1.0; in TEST_F()
2454 pipe_ms_state_ci.minSampleShading = 1.0; in TEST_F()
2531 pipe_ms_state_ci.minSampleShading = 1.0; in TEST_F()
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationInternallySynchronizedObjectsTests.cpp1046 m_multisampleStateParams.minSampleShading = 0.0f; in addPipelineInfo()

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