/external/swiftshader/src/Device/ |
D | PixelProcessor.cpp | 168 state.minSampleShading = 1.0f; in update() 173 state.minSampleShading = fragmentOutputInterfaceState.getMinSampleShading(); in update()
|
D | Context.hpp | 99 float minSampleShading = 0.0f; member 380 inline float getMinSampleShading() const { return multisample.minSampleShading; } in getMinSampleShading()
|
D | PixelProcessor.hpp | 98 float minSampleShading; member
|
D | Context.cpp | 416 minSampleShading = multisampleState->minSampleShading; in set()
|
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleTests.cpp | 215 float minSampleShading, 234 float minSampleShading, 395 const float minSampleShading, 819 const float minSampleShading, 832 …asterizationSamples, const bool enableMinSampleShading, const float minSampleShading, const bool e… 1417 float minSampleShading, in MinSampleShadingTest() argument 1423 …structionType, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading, minSampleSha… in MinSampleShadingTest() 1456 …adingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading, bool minSamp… in getMinSampleShadingStateParams() argument 1465 minSampleShading, // float minSampleShading; in getMinSampleShadingStateParams() 1739 const float minSampleShading, in SampleMaskWithConservativeTest() argument [all …]
|
/external/deqp/modules/gles31/functional/ |
D | es31fSampleShadingTests.cpp | 314 gl.minSampleShading(1.0f); in setShadingValue() 325 gl.minSampleShading(ratio); in setShadingValue() 350 gl.minSampleShading(1.0f); in postDraw()
|
D | es31fSampleVariableTests.cpp | 964 gl.minSampleShading(1.0f); in preDraw() 978 gl.minSampleShading(1.0f); in postDraw() 1114 gl.minSampleShading(0.5f); in preDraw() 1128 gl.minSampleShading(1.0f); in postDraw()
|
/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawCreateInfoUtil.cpp | 853 minSampleShading = _minSampleShading; in MultiSampleState() 866 minSampleShading = other.minSampleShading; in MultiSampleState() 881 minSampleShading = other.minSampleShading; in operator =()
|
D | vktDrawCreateInfoUtil.hpp | 364 float minSampleShading = 0.0f,
|
/external/mesa3d/docs/relnotes/ |
D | 19.0.5.rst | 79 - anv: Only consider minSampleShading when sampleShadingEnable is set
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSampleShadingTests.cpp | 129 m_pGLMinSampleShading = gl.minSampleShading; in iterate() 242 m_pGLMinSampleShading = gl.minSampleShading; in iterate()
|
/external/deqp/framework/opengl/wrapper/ |
D | glwInitExtES.inl | 171 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShadingOES");
|
D | glwInitES32Direct.inl | 218 gl->minSampleShading = &glMinSampleShading;
|
D | glwFunctions.inl | 469 glMinSampleShadingFunc minSampleShading; variable
|
D | glwInitES32.inl | 218 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
|
D | glwInitGL40.inl | 216 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
|
/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 446 ASSIGN("glMinSampleShadingARB", minSampleShading); in initProcsDesktopGL() 1633 ASSIGN("glMinSampleShading", minSampleShading); in initProcsDesktopGL() 2221 ASSIGN("glMinSampleShadingOES", minSampleShading); in initProcsGLES() 2648 ASSIGN("glMinSampleShading", minSampleShading); in initProcsGLES() 3274 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL() 4460 minSampleShading = &glMinSampleShadingNULL; in initProcsDesktopGLNULL() 5047 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL() 5474 minSampleShading = &glMinSampleShadingNULL; in initProcsGLESNULL()
|
D | DispatchTableGL_autogen.h | 431 PFNGLMINSAMPLESHADINGPROC minSampleShading = nullptr; variable
|
/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 578 gl.minSampleShading(0.0f); in resetStateES() 1215 gl.minSampleShading(0.0f); in resetStateGLCore()
|
/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkObjUtil.cpp | 513 multisampleStateCreateInfoDefault.minSampleShading = 1.0f; in makeGraphicsPipeline()
|
/external/skia/src/gpu/ganesh/vk/ |
D | GrVkPipeline.cpp | 284 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
|
/external/mesa3d/src/amd/compiler/tests/ |
D | helpers.cpp | 630 ms_state.minSampleShading = min_sample_shading; in create_graphics_pipeline()
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 1778 (*valuesOut)[PipelineState::MinSampleShading] = multisample.bits.minSampleShading; in UnpackPipelineState() 3042 mSharedNonVertexInput.multisample.bits.minSampleShading = kMinSampleShadingScale; in initDefaults() 3686 stateOut->multisampleState.minSampleShading = in initializePipelineSharedNonVertexInputState() 3687 static_cast<float>(multisample.bits.minSampleShading) / kMinSampleShadingScale; in initializePipelineSharedNonVertexInputState() 3978 SetBitField(mSharedNonVertexInput.multisample.bits.minSampleShading, in updateSampleShading() 3983 mSharedNonVertexInput.multisample.bits.minSampleShading = kMinSampleShadingScale; in updateSampleShading()
|
/external/vulkan-validation-layers/tests/ |
D | vklayertests_pipeline_shader.cpp | 1373 helper.pipe_ms_state_ci_.minSampleShading = value; in TEST_F() 2405 pipe_ms_state_ci.minSampleShading = 1.0; in TEST_F() 2454 pipe_ms_state_ci.minSampleShading = 1.0; in TEST_F() 2531 pipe_ms_state_ci.minSampleShading = 1.0; in TEST_F()
|
/external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationInternallySynchronizedObjectsTests.cpp | 1046 m_multisampleStateParams.minSampleShading = 0.0f; in addPipelineInfo()
|