Searched refs:minVertexUniformBlocks (Results 1 – 2 of 2) sorted by relevance
52 const GLint minVertexUniformBlocks = 14; in init() local69 const GLint cvuc = (minVertexUniformBlocks*minUniformBlockSize)/4 + minVertexUniformComponents; in init()
425 const int minVertexUniformBlocks = 12; in init() local432 …const int minCombinedVertexUniformComponents = (minVertexUniformBlocks*minUniformBlockSize)/4 + m… in init()477 …T_CASE(max_vertex_uniform_blocks, GL_MAX_VERTEX_UNIFORM_BLOCKS, GLint, minVertexUniformBlocks); in init()