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Searched refs:mipDepthPitch (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp2311 CheckedUINT mipDepthPitch = mipRowPitch * CheckedUINT(mipHeight); in GenerateInitialTextureData() local
2313 ANGLE_CHECK_GL_ALLOC(context11, mipRowPitch.IsValid() && mipDepthPitch.IsValid()); in GenerateInitialTextureData()
2317 outSubresourceData->at(i).SysMemSlicePitch = mipDepthPitch.ValueOrDie(); in GenerateInitialTextureData()