Searched refs:mipDepthPitch (Results 1 – 1 of 1) sorted by relevance
2311 CheckedUINT mipDepthPitch = mipRowPitch * CheckedUINT(mipHeight); in GenerateInitialTextureData() local2313 ANGLE_CHECK_GL_ALLOC(context11, mipRowPitch.IsValid() && mipDepthPitch.IsValid()); in GenerateInitialTextureData()2317 outSubresourceData->at(i).SysMemSlicePitch = mipDepthPitch.ValueOrDie(); in GenerateInitialTextureData()