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Searched refs:multConst (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.cpp490 float *multConst = &psConst[0]; in setFormatConvertShaders() local
497 multConst[X] = 1; in setFormatConvertShaders()
498 multConst[Y] = 1; in setFormatConvertShaders()
499 multConst[Z] = 1; in setFormatConvertShaders()
500 multConst[W] = 1; in setFormatConvertShaders()
508 multConst[X] = 1; in setFormatConvertShaders()
509 multConst[Y] = 1; in setFormatConvertShaders()
510 multConst[Z] = 1; in setFormatConvertShaders()
511 multConst[W] = 0; in setFormatConvertShaders()
519 multConst[X] = 1; in setFormatConvertShaders()
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