Searched refs:multConst (Results 1 – 1 of 1) sorted by relevance
490 float *multConst = &psConst[0]; in setFormatConvertShaders() local497 multConst[X] = 1; in setFormatConvertShaders()498 multConst[Y] = 1; in setFormatConvertShaders()499 multConst[Z] = 1; in setFormatConvertShaders()500 multConst[W] = 1; in setFormatConvertShaders()508 multConst[X] = 1; in setFormatConvertShaders()509 multConst[Y] = 1; in setFormatConvertShaders()510 multConst[Z] = 1; in setFormatConvertShaders()511 multConst[W] = 0; in setFormatConvertShaders()519 multConst[X] = 1; in setFormatConvertShaders()[all …]