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Searched refs:must_be_shader_input (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlower_named_interface_blocks.cpp254 val->variable_referenced()->data.must_be_shader_input = 1; in visit_leave()
Dlink_varyings.cpp1901 consumer_var->data.must_be_shader_input) { in record()
1902 producer_var->data.must_be_shader_input = 1; in record()
1911 var->data.must_be_shader_input) { in record()
2020 if (var->data.must_be_shader_input || in assign_locations()
2214 (var->data.must_be_shader_input << 6); in compute_packing_class()
Dlower_packed_varyings.cpp773 if (var->data.explicit_location || var->data.must_be_shader_input) in needs_lowering()
Dast_function.cpp251 if (formal->data.must_be_shader_input) { in verify_parameter_modes()
286 var->data.must_be_shader_input = 1; in verify_parameter_modes()
Dir.h828 unsigned must_be_shader_input:1; member
Dir.cpp2036 this->data.must_be_shader_input = false; in ir_variable()
Dbuiltin_functions.cpp7147 interpolant->data.must_be_shader_input = 1; in _interpolateAtCentroid()
7159 interpolant->data.must_be_shader_input = 1; in _interpolateAtOffset()
7172 interpolant->data.must_be_shader_input = 1; in _interpolateAtSample()