Searched refs:must_be_shader_input (Results 1 – 7 of 7) sorted by relevance
254 val->variable_referenced()->data.must_be_shader_input = 1; in visit_leave()
1901 consumer_var->data.must_be_shader_input) { in record()1902 producer_var->data.must_be_shader_input = 1; in record()1911 var->data.must_be_shader_input) { in record()2020 if (var->data.must_be_shader_input || in assign_locations()2214 (var->data.must_be_shader_input << 6); in compute_packing_class()
773 if (var->data.explicit_location || var->data.must_be_shader_input) in needs_lowering()
251 if (formal->data.must_be_shader_input) { in verify_parameter_modes()286 var->data.must_be_shader_input = 1; in verify_parameter_modes()
828 unsigned must_be_shader_input:1; member
2036 this->data.must_be_shader_input = false; in ir_variable()
7147 interpolant->data.must_be_shader_input = 1; in _interpolateAtCentroid()7159 interpolant->data.must_be_shader_input = 1; in _interpolateAtOffset()7172 interpolant->data.must_be_shader_input = 1; in _interpolateAtSample()