Searched refs:nameVariable (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/gpu/ganesh/ |
D | GrSPIRVUniformHandler.cpp | 202 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray() 236 SkString mangleName = fProgramBuilder->nameVariable('s', name, /*mangle=*/true); in addSampler() 257 SkString mangleTexName = fProgramBuilder->nameVariable('t', name, /*mangle=*/true); in addSampler()
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/external/skia/src/gpu/ganesh/gl/ |
D | GrGLUniformHandler.cpp | 50 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray() 77 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, true); in addSampler()
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/external/skia/src/gpu/ganesh/vk/ |
D | GrVkUniformHandler.cpp | 224 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray() 258 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true); in addSampler() 303 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true); in addInputSampler()
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/external/skia/src/gpu/ganesh/glsl/ |
D | GrGLSLProgramBuilder.h | 78 SkString nameVariable(char prefix, const char* name, bool mangle = true);
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D | GrGLSLProgramBuilder.cpp | 458 SkString GrGLSLProgramBuilder::nameVariable(char prefix, const char* name, bool mangle) { in nameVariable() function in GrGLSLProgramBuilder 478 *output = this->nameVariable(/*prefix=*/'\0', baseName); in nameExpression()
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D | GrGLSLVarying.cpp | 47 v.fVsOut = fProgramBuilder->nameVariable('v', name); in addVarying()
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D | GrGLSLShaderBuilder.cpp | 47 return fProgramBuilder->nameVariable(/*prefix=*/'\0', baseName); in getMangledFunctionName()
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/external/skia/src/gpu/ganesh/mtl/ |
D | GrMtlUniformHandler.mm | 201 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); 240 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true);
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