Home
last modified time | relevance | path

Searched refs:nameVariable (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/ganesh/
DGrSPIRVUniformHandler.cpp202 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray()
236 SkString mangleName = fProgramBuilder->nameVariable('s', name, /*mangle=*/true); in addSampler()
257 SkString mangleTexName = fProgramBuilder->nameVariable('t', name, /*mangle=*/true); in addSampler()
/external/skia/src/gpu/ganesh/gl/
DGrGLUniformHandler.cpp50 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray()
77 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, true); in addSampler()
/external/skia/src/gpu/ganesh/vk/
DGrVkUniformHandler.cpp224 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray()
258 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true); in addSampler()
303 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true); in addInputSampler()
/external/skia/src/gpu/ganesh/glsl/
DGrGLSLProgramBuilder.h78 SkString nameVariable(char prefix, const char* name, bool mangle = true);
DGrGLSLProgramBuilder.cpp458 SkString GrGLSLProgramBuilder::nameVariable(char prefix, const char* name, bool mangle) { in nameVariable() function in GrGLSLProgramBuilder
478 *output = this->nameVariable(/*prefix=*/'\0', baseName); in nameExpression()
DGrGLSLVarying.cpp47 v.fVsOut = fProgramBuilder->nameVariable('v', name); in addVarying()
DGrGLSLShaderBuilder.cpp47 return fProgramBuilder->nameVariable(/*prefix=*/'\0', baseName); in getMangledFunctionName()
/external/skia/src/gpu/ganesh/mtl/
DGrMtlUniformHandler.mm201 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName);
240 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true);