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Searched refs:native_matrix (Results 1 – 5 of 5) sorted by relevance

/external/skia/modules/jetski/src/
DMatrix.cpp38 static jfloatArray Matrix_GetRowMajor(JNIEnv* env, jobject, jlong native_matrix) { in Matrix_GetRowMajor() argument
40 if (auto* m = reinterpret_cast<SkM44*>(native_matrix)) { in Matrix_GetRowMajor()
52 static void Matrix_Release(JNIEnv* env, jobject, jlong native_matrix) { in Matrix_Release() argument
53 delete reinterpret_cast<SkM44*>(native_matrix); in Matrix_Release()
63 static jlong Matrix_Inverse(JNIEnv* env, jobject, jlong native_matrix) { in Matrix_Inverse() argument
64 if (auto* m = reinterpret_cast<SkM44*>(native_matrix)) { in Matrix_Inverse()
73 static jlong Matrix_Transpose(JNIEnv* env, jobject, jlong native_matrix) { in Matrix_Transpose() argument
74 if (auto* matrix = reinterpret_cast<SkM44*>(native_matrix)) { in Matrix_Transpose()
89 static void Matrix_Translate(JNIEnv* env, jobject, jlong native_matrix, jfloat x, jfloat y, jfloat … in Matrix_Translate() argument
90 if (auto* matrix = reinterpret_cast<SkM44*>(native_matrix)) { in Matrix_Translate()
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DRuntimeShaderBuilder.cpp49 …SetUniformMatrix(JNIEnv* env, jobject, jlong native_instance, jstring jname, jlong native_matrix) { in ShaderBuilder_SetUniformMatrix() argument
51 if (auto* matrix = reinterpret_cast<SkM44*>(native_matrix)) { in ShaderBuilder_SetUniformMatrix()
DImage.cpp47 jlong native_matrix) { in Image_MakeShader() argument
56 const auto* lm = reinterpret_cast<const SkM44*>(native_matrix); in Image_MakeShader()
DCanvas.cpp64 void Canvas_Concat(JNIEnv* env, jobject, jlong native_instance, jlong native_matrix) { in Canvas_Concat() argument
66 auto* matrix = reinterpret_cast<SkM44* >(native_matrix); in Canvas_Concat()
/external/skia/platform_tools/android/apps/jetski/src/main/java/org/skia/jetski/
DCanvas.java45 long native_matrix = nGetLocalToDevice(mNativeInstance); in getLocalToDevice() local
46 return new Matrix(native_matrix); in getLocalToDevice()