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/external/deqp/modules/gles3/functional/
Des3fIndexedStateQueryTests.cpp163 for (int ndx = 0; ndx < 2; ++ndx) in testTransformFeedback() local
165 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[ndx]); in testTransformFeedback()
167 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackIndex[ndx], feedbackBuffers[ndx]); in testTransformFeedback()
173 for (int ndx = 0; ndx < 2; ++ndx) in testTransformFeedback() local
176 glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, feedbackIndex[ndx], &boundBuffer); in testTransformFeedback()
178 checkIntEquals(m_testCtx, boundBuffer, feedbackBuffers[ndx]); in testTransformFeedback()
235 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requirements); ++ndx) in testTransformFeedback() local
238 glGetInteger64i_v(requirements[ndx].pname, requirements[ndx].index, &state); in testTransformFeedback()
241 checkIntEquals(m_testCtx, state, requirements[ndx].value); in testTransformFeedback()
404 for (int ndx = 0; ndx < 2; ++ndx) in testUniformBuffers() local
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Des3fTextureSpecificationTests.cpp101 for (int ndx = 0; ndx < Size; ndx++) variable
102 res[ndx] = rnd.getFloat(minVal[ndx], maxVal[ndx]);
202 for (int ndx = 0; ndx < 2; ndx++) in iterate() local
204 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); in iterate()
210 for (int ndx = 0; ndx < 2; ndx++) in iterate() local
212 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); in iterate()
288 for (int ndx = 0; ndx < 2; ndx++) in verifyTexture() local
290 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(… in verifyTexture()
308 for (int ndx = 0; ndx < 2; ndx++) in verifyTexture() local
310 tcu::Surface& dst = ndx ? reference : result; in verifyTexture()
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/external/deqp/modules/gles31/functional/
Des31fIndexedStateQueryTests.cpp125 for (int ndx = 0; ndx < m_maxSampleMaskWords; ++ndx) in iterate() local
126 verifyStateIndexedInteger(result, gl, GL_SAMPLE_MASK_VALUE, ndx, -1, m_verifierType); in iterate()
133 for (int ndx = 0; ndx < m_maxSampleMaskWords; ++ndx) in iterate() local
135 gl.glSampleMaski(ndx, 0); in iterate()
138 verifyStateIndexedInteger(result, gl, GL_SAMPLE_MASK_VALUE, ndx, 0, m_verifierType); in iterate()
192 for (int ndx = 0; ndx < 3; ++ndx) in iterate() local
194 …const tcu::ScopedLogSection section(m_testCtx.getLog(), "Element", "Element " + de::toString(ndx)); in iterate()
196 verifyStateIndexedIntegerMin(result, gl, m_target, ndx, m_ref[ndx], m_verifierType); in iterate()
240 for (int ndx = 0; ndx < maxBindings; ++ndx) in iterate() local
241 verifyStateIndexedInteger(result, gl, m_queryTarget, ndx, 0, m_verifierType); in iterate()
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Des31fProgramInterfaceDefinitionUtil.cpp141 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in shaderContainsIOBlocks() local
143 const glu::Storage storage = shader->getDefaultBlock().interfaceBlocks[ndx].storage; in shaderContainsIOBlocks()
182 for (int ndx = 0; ndx < structType->getNumMembers(); ++ndx) in generateVariableTypeResourceNames() local
183 …urceNames(resources, name + "." + structType->getMember(ndx).getName(), structType->getMember(ndx)… in generateVariableTypeResourceNames()
203 for (int ndx = 0; ndx < type.getArraySize(); ++ndx) in generateVariableTypeResourceNames() local
204 …generateVariableTypeResourceNames(resources, name + "[" + de::toString(ndx) + "]", type.getElement… in generateVariableTypeResourceNames()
240 for (int ndx = 0; ndx < (int)extensions.size(); ++ndx) in getShaderExtensionDeclarations() local
241 buf << "#extension " << extensions[ndx] << " : require\n"; in getShaderExtensionDeclarations()
337 for (int ndx = 0; ndx < type.getStructPtr()->getNumMembers(); ++ndx) in collectNamedStructureDefinitions() local
338 collectNamedStructureDefinitions(dst, type.getStructPtr()->getMember(ndx).getType()); in collectNamedStructureDefinitions()
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Des31fTextureSpecificationTests.cpp81 for (int ndx = 0; ndx < Size; ndx++) variable
82 res[ndx] = rnd.getFloat(minVal[ndx], maxVal[ndx]);
86 static tcu::CubeFace getCubeFaceFromNdx (int ndx) in getCubeFaceFromNdx() argument
88 switch (ndx) in getCubeFaceFromNdx()
159 for (int ndx = 0; ndx < 2; ndx++) in iterate() local
161 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles31Context); in iterate()
167 for (int ndx = 0; ndx < 2; ndx++) in iterate() local
169 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles31Context); in iterate()
255 for (int ndx = 0; ndx < 2; ndx++) in verifyTexture() local
257 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(… in verifyTexture()
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/external/deqp/framework/randomshaders/
DrsgVariableValue.cpp40 for (int ndx = 0; ndx < numMembers; ndx++) in compareValueRangesAllTrue() local
42 if (!compareValueRangesAllTrue<CompareOp>(a.member(ndx), b.member(ndx))) in compareValueRangesAllTrue()
49 for (int ndx = 0; ndx < numElements; ndx++) in compareValueRangesAllTrue() local
51 if (!compareValueRangesAllTrue<CompareOp>(a.arrayElement(ndx), b.arrayElement(ndx))) in compareValueRangesAllTrue()
61 for (int ndx = 0; ndx < numElements; ndx++) in compareValueRangesAllTrue() local
63 float aMin = a.component(ndx).getMin().asFloat(); in compareValueRangesAllTrue()
64 float aMax = a.component(ndx).getMax().asFloat(); in compareValueRangesAllTrue()
65 float bMin = b.component(ndx).getMin().asFloat(); in compareValueRangesAllTrue()
66 float bMax = b.component(ndx).getMax().asFloat(); in compareValueRangesAllTrue()
76 for (int ndx = 0; ndx < numElements; ndx++) in compareValueRangesAllTrue() local
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DrsgUtils.cpp64 for (int ndx = 0; ndx < type.getNumElements(); ndx++) in computeRandomValue() local
67 float minVal = valueRange.component(ndx).getMin().asFloat(); in computeRandomValue()
68 float maxVal = valueRange.component(ndx).getMax().asFloat(); in computeRandomValue()
69 dst.component(ndx).asFloat() = getQuantizedFloat(rnd, minVal, maxVal, quantizeStep); in computeRandomValue()
74 for (int ndx = 0; ndx < type.getNumElements(); ndx++) in computeRandomValue() local
76 int minVal = valueRange.component(ndx).getMin().asBool() ? 1 : 0; in computeRandomValue()
77 int maxVal = valueRange.component(ndx).getMin().asBool() ? 1 : 0; in computeRandomValue()
78 dst.component(ndx).asBool() = rnd.getInt(minVal, maxVal) == 1; in computeRandomValue()
85 for (int ndx = 0; ndx < type.getNumElements(); ndx++) in computeRandomValue() local
87 int minVal = valueRange.component(ndx).getMin().asInt(); in computeRandomValue()
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/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp153 for (size_t ndx = 0; ndx < decl.m_vertexAttributes.size(); ++ndx) in ShaderProgram() local
155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type; in ShaderProgram()
156 m_attributeNames[ndx] = decl.m_vertexAttributes[ndx].name; in ShaderProgram()
161 for (size_t ndx = 0; ndx < decl.m_vertexToGeometryVaryings.size(); ++ndx) in ShaderProgram() local
163 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type; in ShaderProgram()
164 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade; in ShaderProgram()
166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
168 for (size_t ndx = 0; ndx < decl.m_geometryToFragmentVaryings.size(); ++ndx) in ShaderProgram() local
170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type; in ShaderProgram()
171 …this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatsh… in ShaderProgram()
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/external/deqp/external/vulkancts/framework/vulkan/generated/vulkansc/
DvkDeviceFeatures2.inl19 for (int ndx = 0; ndx < count; ++ndx) local
21 …deMemset(&device4444FormatsFeaturesEXT[ndx], 0xFF * ndx, sizeof(VkPhysicalDevice4444FormatsFeature…
22 …device4444FormatsFeaturesEXT[ndx].sType = is4444FormatsFeaturesEXT ? VK_STRUCTURE_TYPE_PHYSICAL_DE…
23 device4444FormatsFeaturesEXT[ndx].pNext = DE_NULL;
27 extFeatures.pNext = &device4444FormatsFeaturesEXT[ndx];
57 for (int ndx = 0; ndx < count; ++ndx) local
59 …deMemset(&device8BitStorageFeatures[ndx], 0xFF * ndx, sizeof(VkPhysicalDevice8BitStorageFeatures));
60 …device8BitStorageFeatures[ndx].sType = is8BitStorageFeatures ? VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8…
61 device8BitStorageFeatures[ndx].pNext = DE_NULL;
65 extFeatures.pNext = &device8BitStorageFeatures[ndx];
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/external/deqp/framework/referencerenderer/
DrrPrimitiveAssembler.hpp84 for (size_t ndx = 0; ndx + 2 < numVertices; ndx += 3) in exec() local
85 *(outputIterator++) = Triangle(vertices[ndx], vertices[ndx+1], vertices[ndx+2], provokingOffset); in exec()
106 size_t ndx = 2; in exec() local
111 if (ndx >= numVertices) in exec()
114 …*(outputIterator++) = Triangle(vert0, vert1, vertices[ndx], (provokingConvention == rr::PROVOKINGV… in exec()
115 vert0 = vertices[ndx]; in exec()
117 ndx++; in exec()
121 if (ndx >= numVertices) in exec()
124 …*(outputIterator++) = Triangle(vert0, vert1, vertices[ndx], (provokingConvention == rr::PROVOKINGV… in exec()
125 vert1 = vertices[ndx]; in exec()
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/external/deqp/external/vulkancts/framework/vulkan/generated/vulkan/
DvkDeviceFeatures2.inl19 for (int ndx = 0; ndx < count; ++ndx) local
21 …deMemset(&devicePrivateDataFeatures[ndx], 0xFF * ndx, sizeof(VkPhysicalDevicePrivateDataFeatures));
22 …devicePrivateDataFeatures[ndx].sType = isPrivateDataFeatures ? VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_P…
23 devicePrivateDataFeatures[ndx].pNext = DE_NULL;
27 extFeatures.pNext = &devicePrivateDataFeatures[ndx];
56 for (int ndx = 0; ndx < count; ++ndx) local
58 …deMemset(&deviceVariablePointersFeatures[ndx], 0xFF * ndx, sizeof(VkPhysicalDeviceVariablePointers…
59 …deviceVariablePointersFeatures[ndx].sType = isVariablePointersFeatures ? VK_STRUCTURE_TYPE_PHYSICA…
60 deviceVariablePointersFeatures[ndx].pNext = DE_NULL;
64 extFeatures.pNext = &deviceVariablePointersFeatures[ndx];
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/external/deqp/data/gles31/shaders/gl45/
Dlinkage_geometry_varying_types.test46 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
48 geo_var = vtx_var[ndx];
49 gl_Position = gl_in[ndx].gl_Position;
92 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
94 geo_var = vtx_var[ndx];
95 gl_Position = gl_in[ndx].gl_Position;
138 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
140 geo_var = vtx_var[ndx];
141 gl_Position = gl_in[ndx].gl_Position;
184 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
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Dlinkage_geometry_uniform_types.test44 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
47 gl_Position = gl_in[ndx].gl_Position;
87 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
90 gl_Position = gl_in[ndx].gl_Position;
130 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
133 gl_Position = gl_in[ndx].gl_Position;
173 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
176 gl_Position = gl_in[ndx].gl_Position;
216 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
219 gl_Position = gl_in[ndx].gl_Position;
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Dlinkage_geometry.test44 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
46 geo_out = geo_in[ndx].x + geo_in[ndx].y;
47 gl_Position = gl_in[ndx].gl_Position;
86 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
88 geo_out = geo_in[ndx];
89 gl_Position = gl_in[ndx].gl_Position;
125 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
128 gl_Position = gl_in[ndx].gl_Position;
166 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
169 gl_Position = gl_in[ndx].gl_Position;
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/external/deqp/framework/opengl/
DgluRenderConfig.cpp58 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(colorCfgs); ndx++) in parseConfigBitsFromName() local
60 if (deStringBeginsWith(cfgName, colorCfgs[ndx].name)) in parseConfigBitsFromName()
62 config->redBits = colorCfgs[ndx].redBits; in parseConfigBitsFromName()
63 config->greenBits = colorCfgs[ndx].greenBits; in parseConfigBitsFromName()
64 config->blueBits = colorCfgs[ndx].blueBits; in parseConfigBitsFromName()
65 config->alphaBits = colorCfgs[ndx].alphaBits; in parseConfigBitsFromName()
67 cfgName += strlen(colorCfgs[ndx].name); in parseConfigBitsFromName()
83 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthCfgs); ndx++) in parseConfigBitsFromName() local
85 if (deStringBeginsWith(cfgName, depthCfgs[ndx].name)) in parseConfigBitsFromName()
87 config->depthBits = depthCfgs[ndx].depthSize; in parseConfigBitsFromName()
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/external/deqp/data/gles31/shaders/es31/
Dlinkage_geometry_varying_types.test29 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
31 geo_var = vtx_var[ndx];
32 gl_Position = gl_in[ndx].gl_Position;
76 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
78 geo_var = vtx_var[ndx];
79 gl_Position = gl_in[ndx].gl_Position;
123 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
125 geo_var = vtx_var[ndx];
126 gl_Position = gl_in[ndx].gl_Position;
170 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
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Dlinkage_geometry_uniform_types.test26 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
29 gl_Position = gl_in[ndx].gl_Position;
70 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
73 gl_Position = gl_in[ndx].gl_Position;
114 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
117 gl_Position = gl_in[ndx].gl_Position;
158 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
161 gl_Position = gl_in[ndx].gl_Position;
202 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
205 gl_Position = gl_in[ndx].gl_Position;
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Dlinkage_geometry.test27 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
29 geo_out = geo_in[ndx].x + geo_in[ndx].y;
30 gl_Position = gl_in[ndx].gl_Position;
68 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
71 gl_Position = gl_in[ndx].gl_Position;
111 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
113 geo_out = geo_in[ndx];
114 gl_Position = gl_in[ndx].gl_Position;
151 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
154 gl_Position = gl_in[ndx].gl_Position;
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/external/deqp/data/gles31/shaders/es32/
Dlinkage_geometry_varying_types.test46 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
48 geo_var = vtx_var[ndx];
49 gl_Position = gl_in[ndx].gl_Position;
92 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
94 geo_var = vtx_var[ndx];
95 gl_Position = gl_in[ndx].gl_Position;
138 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
140 geo_var = vtx_var[ndx];
141 gl_Position = gl_in[ndx].gl_Position;
184 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
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Dlinkage_geometry_uniform_types.test44 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
47 gl_Position = gl_in[ndx].gl_Position;
87 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
90 gl_Position = gl_in[ndx].gl_Position;
130 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
133 gl_Position = gl_in[ndx].gl_Position;
173 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
176 gl_Position = gl_in[ndx].gl_Position;
216 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
219 gl_Position = gl_in[ndx].gl_Position;
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Dlinkage_geometry.test44 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
46 geo_out = geo_in[ndx].x + geo_in[ndx].y;
47 gl_Position = gl_in[ndx].gl_Position;
84 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
87 gl_Position = gl_in[ndx].gl_Position;
126 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
128 geo_out = geo_in[ndx];
129 gl_Position = gl_in[ndx].gl_Position;
165 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
168 gl_Position = gl_in[ndx].gl_Position;
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/external/deqp/external/vulkancts/modules/vulkan/video/
DvktVideoCapabilitiesTests.cpp111 for (size_t ndx = 0; ndx < queueFamilyPropertiesCount; ++ndx) in iterate() local
113 queueFamilyProperties2[ndx].sType = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2; in iterate()
114 queueFamilyProperties2[ndx].pNext = &videoQueueFamilyProperties2[ndx]; in iterate()
115 videoQueueFamilyProperties2[ndx].sType = VK_STRUCTURE_TYPE_QUEUE_FAMILY_VIDEO_PROPERTIES_KHR; in iterate()
116 videoQueueFamilyProperties2[ndx].pNext = DE_NULL; in iterate()
117 videoQueueFamilyProperties2[ndx].videoCodecOperations = 0; in iterate()
125 for (uint32_t ndx = 0; ndx < queueFamilyPropertiesCount; ++ndx) in iterate() local
127 const uint32_t queueCount = queueFamilyProperties2[ndx].queueFamilyProperties.queueCount; in iterate()
128 …const VkQueueFlags queueFlags = queueFamilyProperties2[ndx].queueFamilyProperties.queueFla… in iterate()
129 …const VkVideoCodecOperationFlagsKHR queueVideoCodecOperations = videoQueueFamilyProperties2[ndx].v… in iterate()
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/external/deqp/framework/delibs/debase/
DdeSha1.c62 size_t ndx; in deSha1Stream_flushChunk() local
65 for (ndx = 16; ndx < DE_LENGTH_OF_ARRAY(stream->data); ndx++) in deSha1Stream_flushChunk()
67 stream->data[ndx] = leftRotate(stream->data[ndx - 3] in deSha1Stream_flushChunk()
68 ^ stream->data[ndx - 8] in deSha1Stream_flushChunk()
69 ^ stream->data[ndx - 14] in deSha1Stream_flushChunk()
70 ^ stream->data[ndx - 16], 1); in deSha1Stream_flushChunk()
80 size_t ndx; in deSha1Stream_flushChunk() local
82 for (ndx = 0; ndx < DE_LENGTH_OF_ARRAY(stream->data); ndx++) in deSha1Stream_flushChunk()
87 if (ndx < 20) in deSha1Stream_flushChunk()
92 else if (ndx < 40) in deSha1Stream_flushChunk()
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/external/deqp/modules/gles2/functional/
Des2fTextureStateQueryTests.cpp244 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(wrapValues); ++ndx) in testTexture() local
246 glTexParameteri(m_textureTarget, m_valueName, wrapValues[ndx]); in testTexture()
249 m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, wrapValues[ndx]); in testTexture()
255 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(wrapValues); ++ndx) in testTexture() local
257 glTexParameterf(m_textureTarget, m_valueName, (GLfloat)wrapValues[ndx]); in testTexture()
260 m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, wrapValues[ndx]); in testTexture()
284 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(magValues); ++ndx) in testTexture() local
286 glTexParameteri(m_textureTarget, GL_TEXTURE_MAG_FILTER, magValues[ndx]); in testTexture()
289 m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_MAG_FILTER, magValues[ndx]); in testTexture()
295 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(magValues); ++ndx) in testTexture() local
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/external/deqp/external/vulkancts/modules/vulkan/memory/
DvktMemoryMappingTests.cpp116 bool get (size_t ndx) const in get()
118 return (m_data[ndx / BLOCK_BIT_SIZE] & (0x1u << (deUint32)(ndx % BLOCK_BIT_SIZE))) != 0; in get()
121 void set (size_t ndx, bool value) in set() argument
124 m_data[ndx / BLOCK_BIT_SIZE] |= 0x1u << (deUint32)(ndx % BLOCK_BIT_SIZE); in set()
126 m_data[ndx / BLOCK_BIT_SIZE] &= ~(0x1u << (deUint32)(ndx % BLOCK_BIT_SIZE)); in set()
131 size_t ndx = offset; in setRange() local
133 for (; (ndx < offset + count) && ((ndx % BLOCK_BIT_SIZE) != 0); ndx++) in setRange()
135 DE_ASSERT(ndx >= offset); in setRange()
136 DE_ASSERT(ndx < offset + count); in setRange()
137 set(ndx, value); in setRange()
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