Searched refs:need_viewport (Results 1 – 3 of 3) sorted by relevance
318 vtx->need_viewport = GL_FALSE; in _tnl_install_attrs()321 vtx->need_viewport = GL_TRUE; in _tnl_install_attrs()
376 GLboolean need_viewport; member
387 if (vtx->need_viewport) { in build_vertex_emit()