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Searched refs:need_viewport (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_vertex.c318 vtx->need_viewport = GL_FALSE; in _tnl_install_attrs()
321 vtx->need_viewport = GL_TRUE; in _tnl_install_attrs()
Dt_context.h376 GLboolean need_viewport; member
Dt_vertex_sse.c387 if (vtx->need_viewport) { in build_vertex_emit()