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Searched refs:needsLocalCoords (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/graphite/
DShaderCodeDictionary.h103 bool needsLocalCoords() const { in needsLocalCoords() function
144 bool needsLocalCoords() const { in needsLocalCoords() function
DPipelineData.cpp42 bool PipelineDataGatherer::needsLocalCoords() const { in needsLocalCoords() function in skgpu::graphite::PipelineDataGatherer
DPipelineData.h108 bool needsLocalCoords() const;
DContextUtils.cpp368 result.fRequiresLocalCoords = shaderInfo.needsLocalCoords(); in GetSkSLFS()
DShaderCodeDictionary.cpp169 const std::string localCoordinates = this->needsLocalCoords() ? "localCoordsVar" in toSkSL()
305 if (entry->needsLocalCoords()) { in append_default_snippet_arguments()
/external/skia/src/gpu/ganesh/ops/
DDrawMeshOp.cpp47 bool needsLocalCoords, in Make() argument
54 needsLocalCoords, in Make()
416 bool needsLocalCoords, in MeshGP() argument
423 , fNeedsLocalCoords(needsLocalCoords) { in MeshGP()