Searched refs:newSlot (Results 1 – 1 of 1) sorted by relevance
/external/v4l2_codec2/plugin_store/ |
D | C2VdaBqBlockPool.cpp | 248 slot_t newSlot = poolData->migrate(producer->getBase(), mGenerationToBeMigrated, in migrateLocalBuffers() local 252 if (newSlot < 0) { in migrateLocalBuffers() 259 oldSlot, newSlot); in migrateLocalBuffers() 260 newSlotId2GraphicBuffer[newSlot] = std::make_pair(uniqueId, std::move(slotBuffer)); in migrateLocalBuffers() 261 newSlotId2PoolData[newSlot] = std::move(poolData); in migrateLocalBuffers() 283 slot_t* newSlot) { in migrateLostBuffer() argument 311 const auto attachStatus = producer->attachBuffer(graphicBuffer, newSlot); in migrateLostBuffer() 320 ALOGD("%s(), migrated lost buffer uniqueId=%u to slot=%d", __func__, uniqueId, *newSlot); in migrateLostBuffer() 321 updateSlotBuffer(*newSlot, uniqueId, graphicBuffer); in migrateLostBuffer() 325 ConvertGraphicBuffer2C2Allocation(graphicBuffer, producerId, *newSlot, allocator); in migrateLostBuffer() [all …]
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