Searched refs:newrune (Results 1 – 10 of 10) sorted by relevance
239 uint32_t newrune = (rune << 4) + hex_digit_to_int(*++p); in CUnescapeInternal() local240 if (newrune > 0x10FFFF) { in CUnescapeInternal()249 rune = newrune; in CUnescapeInternal()
232 uint32_t newrune = (rune << 4) + hex_digit_to_int(*++p); in CUnescapeInternal() local233 if (newrune > 0x10FFFF) { in CUnescapeInternal()241 rune = newrune; in CUnescapeInternal()
403 char32 newrune = (rune << 4) + hex_digit_to_int(*++p); in UnescapeCEscapeSequences()404 if (newrune > 0x10FFFF) { in UnescapeCEscapeSequences()411 rune = newrune; in UnescapeCEscapeSequences()