Searched refs:ngg_cull_main_fn (Results 1 – 1 of 1) sorted by relevance
1681 LLVMValueRef ngg_cull_main_fn = NULL; in si_llvm_compile_shader() local1687 ngg_cull_main_fn = ctx.main_fn; in si_llvm_compile_shader()1702 if (ngg_cull_main_fn) { in si_llvm_compile_shader()1712 parts[num_parts++] = ngg_cull_main_fn; in si_llvm_compile_shader()1730 } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_EVAL && ngg_cull_main_fn) { in si_llvm_compile_shader()1733 parts[0] = ngg_cull_main_fn; in si_llvm_compile_shader()