| /external/mesa3d/src/compiler/nir/ | 
| D | nir_metadata.c | 67    nir_foreach_function(function, shader) {  in nir_shader_preserve_all_metadata()83    nir_foreach_function(function, shader) {  in nir_metadata_set_validation_flag()
 100    nir_foreach_function(function, shader) {  in nir_metadata_check_validation_flag()
 
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| D | nir_remove_dead_variables.c | 90    nir_foreach_function(function, shader) {  in add_var_use_shader()105    nir_foreach_function(function, shader) {  in remove_dead_var_writes()
 194       nir_foreach_function(function, shader) {  in nir_remove_dead_variables()
 204    nir_foreach_function(function, shader) {  in nir_remove_dead_variables()
 
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| D | nir_dominance.c | 203    nir_foreach_function(function, shader) {  in nir_calc_dominance()296    nir_foreach_function(function, shader) {  in nir_dump_dom_tree()
 318    nir_foreach_function(function, shader) {  in nir_dump_dom_frontier()
 342    nir_foreach_function(function, shader) {  in nir_dump_cfg()
 
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| D | nir_lower_global_vars_to_local.c | 79    nir_foreach_function(function, shader) {  in nir_lower_global_vars_to_local()109    nir_foreach_function(function, shader) {  in nir_lower_global_vars_to_local()
 
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| D | nir_lower_amul.c | 269    nir_foreach_function(function, shader) {  in nir_lower_amul()282    nir_foreach_function(function, shader) {  in nir_lower_amul()
 299    nir_foreach_function(function, shader) {  in nir_lower_amul()
 
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| D | nir_inline_uniforms.c | 105    nir_foreach_function(function, shader) {  in nir_find_inlinable_uniforms()163    nir_foreach_function(function, shader) {  in nir_inline_uniforms()
 
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| D | nir_lower_convert_alu_types.c | 113    nir_foreach_function(func, shader) {  in nir_opt_simplify_convert_alu_types()163    nir_foreach_function(func, shader) {  in nir_lower_convert_alu_types()
 
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| D | nir_lower_scratch.c | 103    nir_foreach_function(function, shader) {  in nir_lower_vars_to_scratch()146    nir_foreach_function(function, shader) {  in nir_lower_vars_to_scratch()
 
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| D | nir_opt_access.c | 314    nir_foreach_function(func, shader) {  in nir_opt_access()330    nir_foreach_function(func, shader) {  in nir_opt_access()
 
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| D | nir_opt_barriers.c | 77    nir_foreach_function(function, shader) {  in nir_opt_combine_memory_barriers()
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| D | nir_opt_cse.c | 89    nir_foreach_function(function, shader) {  in nir_opt_cse()
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| D | nir_lower_patch_vertices.c | 70    nir_foreach_function(function, nir) {  in nir_lower_patch_vertices()
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| D | nir_lower_load_const_to_scalar.c | 95    nir_foreach_function(function, shader) {  in nir_lower_load_const_to_scalar()
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| D | nir_lower_clip_halfz.c | 64    nir_foreach_function(function, shader) {  in nir_lower_clip_halfz()
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| /external/mesa3d/src/compiler/spirv/ | 
| D | nir_lower_libclc.c | 41    nir_foreach_function(function, clc_shader) {  in lower_clc_call_instr()104       nir_foreach_function(function, shader) {  in nir_lower_libclc()
 
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| /external/mesa3d/prebuilt-intermediates/lima/ | 
| D | lima_nir_algebraic.c | 143    nir_foreach_function(function, shader) {  in lima_nir_scale_trig()275    nir_foreach_function(function, shader) {  in lima_nir_lower_ftrunc()
 
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| /external/mesa3d/src/gallium/drivers/lima/ir/ | 
| D | lima_nir_duplicate_intrinsic.c | 145    nir_foreach_function(function, shader) {  in lima_nir_duplicate_load_uniforms()158    nir_foreach_function(function, shader) {  in lima_nir_duplicate_load_inputs()
 
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| /external/mesa3d/src/intel/vulkan/ | 
| D | anv_nir_compute_push_layout.c | 42    nir_foreach_function(function, nir) {  in anv_nir_compute_push_layout()127       nir_foreach_function(function, nir) {  in anv_nir_compute_push_layout()
 
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| D | anv_nir_add_base_work_group_id.c | 35    nir_foreach_function(function, shader) {  in anv_nir_add_base_work_group_id()
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| /external/mesa3d/src/panfrost/util/ | 
| D | pan_lower_writeout.c | 56         nir_foreach_function(function, nir) {  in pan_nir_lower_zs_store()222         nir_foreach_function(function, nir) {  in pan_nir_reorder_writeout()
 
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| D | nir_undef_to_zero.c | 51    nir_foreach_function(function, shader) {  in nir_undef_to_zero()
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| /external/mesa3d/src/gallium/auxiliary/nir/ | 
| D | nir_draw_helpers.c | 142    nir_foreach_function(function, shader) {  in nir_lower_pstipple_fs()238    nir_foreach_function(function, shader) {  in nir_lower_aaline_fs()
 362    nir_foreach_function(function, shader) {  in nir_lower_aapoint_fs()
 
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| /external/mesa3d/src/intel/compiler/ | 
| D | brw_nir_lower_scoped_barriers.c | 79    nir_foreach_function(function, nir) {  in brw_nir_lower_scoped_barriers()
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| D | brw_nir.c | 196    nir_foreach_function(function, nir) {  in brw_nir_lower_vs_inputs()303    nir_foreach_function(function, nir) {  in brw_nir_lower_vue_inputs()
 354    nir_foreach_function(function, nir) {  in brw_nir_lower_tes_inputs()
 439    nir_foreach_function(function, nir) {  in brw_nir_lower_tcs_outputs()
 1008    nir_foreach_function(func, nir) {  in nir_shader_has_local_variables()
 1121       nir_foreach_function(function, nir) {  in brw_postprocess_nir()
 
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| /external/mesa3d/src/panfrost/midgard/ | 
| D | nir_fuse_io_16.c | 52    nir_foreach_function(function, shader) {  in nir_fuse_io_16()
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