/external/mesa3d/src/broadcom/compiler/ |
D | v3d_nir_lower_logic_ops.c | 127 return pack_func(b, nir_vec4(b, c[0], c[1], c[2], c[3])); in v3d_nir_swizzle_and_pack() 144 return nir_vec4(b, c[0], c[1], c[2], c[3]); in v3d_nir_unpack_and_swizzle() 184 return nir_vec4(b, chans[0], chans[1], chans[2], chans[3]); in unpack_unorm_rgb10a2() 221 return nir_vec4(b, color[0], color[1], color[2], color[3]); in v3d_nir_get_tlb_color() 243 return nir_vec4(b, r[0], r[1], r[2], r[3]); in v3d_emit_logic_op_raw()
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D | v3d_nir_lower_line_smooth.c | 49 nir_ssa_def *new_val = nir_fmul(b, nir_vec4(b, one, one, one, coverage), in lower_line_smooth_intrinsic()
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D | v3d_nir_lower_image_load_store.c | 182 result = nir_vec4(b, in v3d_nir_lower_image_load()
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/external/mesa3d/src/compiler/nir/ |
D | nir_convert_ycbcr.c | 121 nir_vec4(b, in nir_convert_ycbcr_to_rgb() 139 return nir_vec4(b, in nir_convert_ycbcr_to_rgb()
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D | nir_lower_fragcoord_wtrans.c | 58 return nir_vec4(b, in lower_fragcoord_wtrans_impl()
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D | nir_lower_clip_halfz.c | 44 nir_ssa_def *def = nir_vec4(b, in lower_pos_write()
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D | nir_lower_wpos_center.c | 63 nir_vec4(b, in update_fragcoord()
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D | nir_lower_viewport_transform.c | 89 nir_ssa_def *screen_space = nir_vec4(&b, in nir_lower_viewport_transform()
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D | nir_normalize_cubemap_coords.c | 70 normalized = nir_vec4(b, in normalize_cubemap_coords_block()
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D | nir_lower_packing.c | 83 return nir_vec4(b, nir_unpack_32_2x16_split_x(b, xy), in lower_unpack_64_to_16()
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D | nir_lower_tex.c | 101 projected = nir_vec4(b, in project_src() 311 nir_vec4(b, in convert_yuv_to_rgb() 813 nir_ssa_def *result = nir_vec4(b, in linearize_srgb_result() 864 color = nir_vec4(b, in lower_tex_packing() 959 nir_ssa_def *res = nir_vec4(b, dest[0], dest[1], dest[2], dest[3]); in lower_tg4_offsets()
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D | nir_lower_subgroups.c | 93 return nir_vec4(b, value, zero, zero, zero); in uint_to_ballot_type() 96 return nir_vec4(b, nir_unpack_64_2x32_split_x(b, value), in uint_to_ballot_type()
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D | nir_lower_wpos_ytransform.c | 136 wpos_temp = nir_vec4(b, in emit_wpos_adjustment()
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D | nir_lower_drawpixels.c | 218 def = nir_vec4(b, in lower_color()
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D | nir_lower_clip.c | 110 store->src[0].ssa = nir_vec4(b, val[0], val[1], val[2], val[3]); in store_clipdist_output()
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D | nir_builtin_builder.c | 47 return nir_vec4(b, in nir_cross4()
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/external/mesa3d/src/gallium/frontends/lavapipe/ |
D | lvp_lower_input_attachments.c | 75 nir_vec4(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer, layer); in try_lower_input_load()
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/external/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_nir_lower_tess_io.cpp | 419 auto v0 = nir_vec4(b, out_addr0, nir_channel(b, &tf_outer->dest.ssa, chanx), in r600_append_tcs_TF_emission() 425 auto v1 = (outer_comps > 3) ? nir_vec4(b, nir_iadd(b, out_addr0, nir_imm_int(b, 8)), in r600_append_tcs_TF_emission() 444 auto v2 = (inner_comps > 1) ? nir_vec4(b, nir_iadd(b, out_addr0, nir_imm_int(b, 16)), in r600_append_tcs_TF_emission()
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/external/mesa3d/src/gallium/auxiliary/nir/ |
D | nir_draw_helpers.c | 186 nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0), in nir_lower_aaline_block() 274 nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0), in nir_lower_aapoint_block()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_nir_lower_blend.c | 436 nir_vec4(b, in vc4_nir_swizzle_and_pack() 569 blend_output = nir_vec4(b, in vc4_nir_lower_blend_instr()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_bufimage.c | 114 nir_ssa_def *coord = nir_vec4(&b, tmp, tmp, tmp, tmp); in build_nir_itob_compute_shader() 322 nir_ssa_def *buf_coord = nir_vec4(&b, tmp, tmp, tmp, tmp); in build_nir_btoi_compute_shader() 552 nir_ssa_def *buf_coord = nir_vec4(&b, tmp, tmp, tmp, tmp); in build_nir_btoi_r32g32b32_compute_shader() 585 nir_vec4(&b, local_pos, local_pos, local_pos, local_pos); in build_nir_btoi_r32g32b32_compute_shader() 986 nir_vec4(&b, src_local_pos, src_local_pos, in build_nir_itoi_r32g32b32_compute_shader() 1013 nir_vec4(&b, dst_local_pos, dst_local_pos, in build_nir_itoi_r32g32b32_compute_shader() 1375 nir_vec4(&b, local_pos, local_pos, local_pos, local_pos); in build_nir_cleari_r32g32b32_compute_shader()
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/external/mesa3d/src/gallium/drivers/panfrost/nir/ |
D | nir_lower_blend.c | 274 bconst = nir_vec4(b, in nir_blend()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_apply_pipeline_layout.c | 402 index = nir_vec4(b, nir_imm_int(b, desc_offset), in lower_res_index_intrinsic() 462 new_index = nir_vec4(b, nir_channel(b, old_index, 0), in lower_res_reindex_intrinsic() 651 desc = nir_vec4(b, nir_unpack_64_2x32_split_x(b, base_ptr), in lower_load_vulkan_descriptor()
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/external/mesa3d/src/mesa/program/ |
D | prog_to_nir.c | 238 def = nir_vec4(b, chans[0], chans[1], chans[2], chans[3]); in ptn_get_src() 869 nir_vec4(b, nir_load_var(b, var), in setup_registers_and_variables()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_clear.c | 86 color = nir_vec4(&b, color_component, u, u, u); in blorp_params_get_clear_kernel() 1173 clear_color = nir_vec4(&b, blorp_nir_bit(&b, clear_color, 31), in blorp_params_get_mcs_partial_resolve_kernel()
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