Searched refs:nocache (Results 1 – 13 of 13) sorted by relevance
19 .. automethod:: gettz.nocache
85 $(LOCAL_BUILT_MODULE): private_nocache := $(LOCAL_BUILT_MODULE).nocache86 $(LOCAL_BUILT_MODULE): .KATI_IMPLICIT_OUTPUTS := $(LOCAL_BUILT_MODULE).nocache
21 my_target_nocache := $(intermediates)/$(my_filename_stem)-nocache
587 nocache=FLAGS.nocache,
205 int nocache; member1303 ++fp->nocache; in process_flags()1467 if (ifp->nocache) { in open_if()2634 if (iflag.nocache && (bytes_read > 0) && in_valid) { in main()2644 if ((oflag.nocache & 2) && (bytes_of2 > 0) && out2_valid) { in main()2650 if ((oflag.nocache & 1) && (bytes_of > 0) && out_valid) { in main()
223 * `nocache` - you always want to use this when debugging, otherwise you risk using a broken shader …239 …ne these options into a comma-separated list**, for example: `RADV_DEBUG=nocache,shaders` otherwis…242 RADV_DEBUG=nocache,shaders ACO_DEBUG=validateir,validatera vkcube
152 if FLAGS.nocache:
47 0 y 0x00000000 0x100000000 rw nocache
1551 rv = self.nocache(name=name)1585 def nocache(name=None): member in __get_gettz.GettzFunc
239 + sg_dd: clean count calculation, document nocache flag
569 ``nocache``
305 - Added the tz.gettz.nocache function to allow explicit retrieval of a new
999 - sg_dd: clean count calculation, document nocache flag1088 when new 'nocache' flag given