Searched refs:nothingToDraw (Results 1 – 7 of 7) sorted by relevance
184 REPORTER_ASSERT(r, !paint.nothingToDraw());186 REPORTER_ASSERT(r, paint.nothingToDraw());190 REPORTER_ASSERT(r, paint.nothingToDraw());198 REPORTER_ASSERT(r, paint.nothingToDraw());202 REPORTER_ASSERT(r, !paint.nothingToDraw());
9 p.nothingToDraw() ? "true" : "false"); in draw()
38 const auto skipDraw = paint.nothingToDraw() || in onRender()
597 bool nothingToDraw() const;
70 if (!decoratedBlock.backgroundPaint.nothingToDraw()) { in onGlyphRun()
273 bool SkPaint::nothingToDraw() const { in nothingToDraw() function in SkPaint
692 if (rec.fPaint && rec.fPaint->nothingToDraw()) { in saveLayer()1733 if (!bounds.isFinite() || paint.nothingToDraw()) { in internalQuickReject()2073 if (paint.nothingToDraw() || this->isClipEmpty()) { in internalDrawPaint()2085 if ((long)count <= 0 || paint.nothingToDraw()) { in onDrawPoints()2464 if (bounds.isEmpty() || !bounds.isFinite() || paint.nothingToDraw()) { in onConvertGlyphRunListToSlug()