Searched refs:numActiveBlocks (Results 1 – 7 of 7) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 577 GLint numActiveBlocks = -1; in init() 579 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() 580 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)… in init() 586 …glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, ¶ms… in init() 601 GLint numActiveBlocks = -1; in init() 606 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() 607 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)… in init() 613 …glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockName), … in init() 664 GLint numActiveBlocks = -1; in init() 668 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() [all …]
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D | es3fNegativeShaderApiTests.cpp | 731 GLint numActiveBlocks = -1; in init() 734 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() 737 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::En… in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 900 GLint numActiveBlocks = -1; in get_active_uniform_blockiv() local 902 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_blockiv() 903 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expe… in get_active_uniform_blockiv() 919 …ctx.glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &pa… in get_active_uniform_blockiv() 936 GLint numActiveBlocks = -1; in get_active_uniform_block_name() local 941 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_block_name() 942 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expe… in get_active_uniform_block_name() 946 …ctx.glGetActiveUniformBlockName(shader, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &unifo… in get_active_uniform_block_name() 951 …ctx.glGetActiveUniformBlockName(-1, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &uniformBl… in get_active_uniform_block_name() 958 …ctx.glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockNam… in get_active_uniform_block_name() [all …]
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D | es31fSSBOLayoutCase.cpp | 1351 int numActiveBlocks = 0; in getGLBufferLayout() local 1354 gl.getProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &numActiveBlocks); in getGLBufferLayout() 1359 layout.blocks.resize(numActiveBlocks); in getGLBufferLayout() 1360 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLBufferLayout()
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D | es31fNegativeShaderApiTests.cpp | 957 GLint numActiveBlocks = -1; in uniform_block_binding() local 966 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in uniform_block_binding() 969 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << Test… in uniform_block_binding()
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/external/deqp/external/openglcts/modules/common/ |
D | glcUniformBlockCase.cpp | 1105 int numActiveBlocks = 0; in getGLUniformLayout() local 1108 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in getGLUniformLayout() 1113 layout.blocks.resize(numActiveBlocks); in getGLUniformLayout() 1114 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLUniformLayout()
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 1173 int numActiveBlocks = 0; in getGLUniformLayout() local 1176 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in getGLUniformLayout() 1181 layout.blocks.resize(numActiveBlocks); in getGLUniformLayout() 1182 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLUniformLayout()
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