Searched refs:numBlocksHight (Results 1 – 1 of 1) sorted by relevance
804 GLuint numBlocksHight = (height + d3dFormatInfo.blockHeight - 1) / d3dFormatInfo.blockHeight; in ComputeBlockSize() local805 return (d3dFormatInfo.pixelBytes * numBlocksWide * numBlocksHight); in ComputeBlockSize()