Searched refs:numColorAttachments (Results 1 – 10 of 10) sorted by relevance
/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_state_cache.mm | 582 if (numColorAttachments != rhs.numColorAttachments) 587 for (uint8_t i = 0; i < numColorAttachments; ++i) 601 for (uint32_t colorIndex = 0; colorIndex < this->numColorAttachments; ++colorIndex) 661 for (uint8_t i = 0; i < outputDescriptor.numColorAttachments; ++i) 746 outputDescriptor.numColorAttachments = this->numColorAttachments; 748 for (uint32_t i = 0; i < this->numColorAttachments; ++i) 783 for (uint32_t i = this->numColorAttachments; i < outputDescriptor.colorAttachments.size(); ++i) 799 if (numColorAttachments != other.numColorAttachments) 804 for (uint32_t i = 0; i < numColorAttachments; ++i) 825 if (numColorAttachments != other.numColorAttachments) [all …]
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D | mtl_state_cache.h | 223 uint8_t numColorAttachments; member 407 uint32_t numColorAttachments = 0; member
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D | FrameBufferMtl.mm | 1051 desc.numColorAttachments = 0; 1067 desc.numColorAttachments = std::max(desc.numColorAttachments, colorIndexGL + 1); 1111 if (desc.numColorAttachments == 0 && mDepthRenderTarget == nullptr && 1158 for (uint32_t colorIndexGL = 0; colorIndexGL < tempDesc.numColorAttachments; ++colorIndexGL) 1239 for (uint32_t colorIndexGL = 0; colorIndexGL < mRenderPassDesc.numColorAttachments; 1293 dsOnlyDesc.numColorAttachments = 0; 1303 if (drawbuffer >= mRenderPassDesc.numColorAttachments) 1435 for (uint32_t i = 0; i < mRenderPassDesc.numColorAttachments; ++i)
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D | mtl_render_utils.h | 206 angle::Result ensureShadersInitialized(ContextMtl *ctx, uint32_t numColorAttachments); 238 uint32_t numColorAttachments,
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D | mtl_command_buffer.mm | 1361 for (uint32_t i = 0; i < mRenderPassDesc.numColorAttachments; ++i) 1466 for (uint32_t i = 0; i < mRenderPassDesc.numColorAttachments; ++i) 1583 for (uint32_t i = 0; i < mRenderPassDesc.numColorAttachments; ++i) 2158 if (colorAttachmentIndex >= mRenderPassDesc.numColorAttachments) 2171 for (uint32_t i = 0; i < mRenderPassDesc.numColorAttachments; ++i)
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D | mtl_render_utils.mm | 1172 ANGLE_TRY(ensureShadersInitialized(contextMtl, renderPassDesc.numColorAttachments)); 1175 contextMtl, mVertexShader, mFragmentShaders[renderPassDesc.numColorAttachments], 1229 if (renderPassDesc.numColorAttachments == 0) 1365 uint32_t nOutputIndex = renderPassDesc.numColorAttachments - 1; 1383 ANGLE_TRY(ensureShadersInitialized(contextMtl, renderPassDesc.numColorAttachments, 1394 ASSERT(cmdEncoder->renderPassDesc().numColorAttachments >= 1 && params.src);
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D | SurfaceMtl.mm | 272 rpDesc.numColorAttachments = 1;
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D | ContextMtl.mm | 1942 rpDesc.numColorAttachments = 1; 1957 rpDesc.numColorAttachments = 1;
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/external/angle/src/tests/gl_tests/ |
D | FramebufferMultiviewTest.cpp | 17 std::vector<GLenum> GetDrawBufferRange(size_t numColorAttachments) in GetDrawBufferRange() argument 19 std::vector<GLenum> drawBuffers(numColorAttachments); in GetDrawBufferRange() 78 int numColorAttachments, in initializeFBOs() argument 88 mColorTex.resize(numColorAttachments); in initializeFBOs() 110 const auto &drawBuffers = GetDrawBufferRange(numColorAttachments); in initializeFBOs() 111 glDrawBuffers(numColorAttachments, drawBuffers.data()); in initializeFBOs() 120 for (int j = 0; j < numColorAttachments; ++j) in initializeFBOs() 135 glDrawBuffers(numColorAttachments, drawBuffers.data()); in initializeFBOs()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassUnusedClearAttachmentTests.cpp | 161 …TestParams(size_t numColorAttachments, DepthStencilType depthStencilType_, deBool depthStencilUsed… in TestParams() 162 : colorUsed(numColorAttachments, DE_FALSE) in TestParams()
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