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Searched refs:numColorAttachments (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.mm582 if (numColorAttachments != rhs.numColorAttachments)
587 for (uint8_t i = 0; i < numColorAttachments; ++i)
601 for (uint32_t colorIndex = 0; colorIndex < this->numColorAttachments; ++colorIndex)
661 for (uint8_t i = 0; i < outputDescriptor.numColorAttachments; ++i)
746 outputDescriptor.numColorAttachments = this->numColorAttachments;
748 for (uint32_t i = 0; i < this->numColorAttachments; ++i)
783 for (uint32_t i = this->numColorAttachments; i < outputDescriptor.colorAttachments.size(); ++i)
799 if (numColorAttachments != other.numColorAttachments)
804 for (uint32_t i = 0; i < numColorAttachments; ++i)
825 if (numColorAttachments != other.numColorAttachments)
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Dmtl_state_cache.h223 uint8_t numColorAttachments; member
407 uint32_t numColorAttachments = 0; member
DFrameBufferMtl.mm1051 desc.numColorAttachments = 0;
1067 desc.numColorAttachments = std::max(desc.numColorAttachments, colorIndexGL + 1);
1111 if (desc.numColorAttachments == 0 && mDepthRenderTarget == nullptr &&
1158 for (uint32_t colorIndexGL = 0; colorIndexGL < tempDesc.numColorAttachments; ++colorIndexGL)
1239 for (uint32_t colorIndexGL = 0; colorIndexGL < mRenderPassDesc.numColorAttachments;
1293 dsOnlyDesc.numColorAttachments = 0;
1303 if (drawbuffer >= mRenderPassDesc.numColorAttachments)
1435 for (uint32_t i = 0; i < mRenderPassDesc.numColorAttachments; ++i)
Dmtl_render_utils.h206 angle::Result ensureShadersInitialized(ContextMtl *ctx, uint32_t numColorAttachments);
238 uint32_t numColorAttachments,
Dmtl_command_buffer.mm1361 for (uint32_t i = 0; i < mRenderPassDesc.numColorAttachments; ++i)
1466 for (uint32_t i = 0; i < mRenderPassDesc.numColorAttachments; ++i)
1583 for (uint32_t i = 0; i < mRenderPassDesc.numColorAttachments; ++i)
2158 if (colorAttachmentIndex >= mRenderPassDesc.numColorAttachments)
2171 for (uint32_t i = 0; i < mRenderPassDesc.numColorAttachments; ++i)
Dmtl_render_utils.mm1172 ANGLE_TRY(ensureShadersInitialized(contextMtl, renderPassDesc.numColorAttachments));
1175 contextMtl, mVertexShader, mFragmentShaders[renderPassDesc.numColorAttachments],
1229 if (renderPassDesc.numColorAttachments == 0)
1365 uint32_t nOutputIndex = renderPassDesc.numColorAttachments - 1;
1383 ANGLE_TRY(ensureShadersInitialized(contextMtl, renderPassDesc.numColorAttachments,
1394 ASSERT(cmdEncoder->renderPassDesc().numColorAttachments >= 1 && params.src);
DSurfaceMtl.mm272 rpDesc.numColorAttachments = 1;
DContextMtl.mm1942 rpDesc.numColorAttachments = 1;
1957 rpDesc.numColorAttachments = 1;
/external/angle/src/tests/gl_tests/
DFramebufferMultiviewTest.cpp17 std::vector<GLenum> GetDrawBufferRange(size_t numColorAttachments) in GetDrawBufferRange() argument
19 std::vector<GLenum> drawBuffers(numColorAttachments); in GetDrawBufferRange()
78 int numColorAttachments, in initializeFBOs() argument
88 mColorTex.resize(numColorAttachments); in initializeFBOs()
110 const auto &drawBuffers = GetDrawBufferRange(numColorAttachments); in initializeFBOs()
111 glDrawBuffers(numColorAttachments, drawBuffers.data()); in initializeFBOs()
120 for (int j = 0; j < numColorAttachments; ++j) in initializeFBOs()
135 glDrawBuffers(numColorAttachments, drawBuffers.data()); in initializeFBOs()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassUnusedClearAttachmentTests.cpp161 …TestParams(size_t numColorAttachments, DepthStencilType depthStencilType_, deBool depthStencilUsed… in TestParams()
162 : colorUsed(numColorAttachments, DE_FALSE) in TestParams()