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Searched refs:numFrag (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderPerformanceCase.cpp76 int numFrag = viewportW*viewportH; in setVertexFragmentRatio() local
77 float ratio = (float)numFrag / (float)numVert; in setVertexFragmentRatio()
84 numVert = deRoundFloatToInt32((float)numFrag / fragmentsPerVertices); in setVertexFragmentRatio()
97 numFrag = deRoundFloatToInt32((float)numVert * fragmentsPerVertices); in setVertexFragmentRatio()
99 while (viewportW*viewportH > numFrag) in setVertexFragmentRatio()
/external/mesa3d/src/amd/addrlib/src/gfx10/
Dgfx10addrlib.cpp3675 UINT_32 numFrag ///< Number of fragment in GetSwizzlePatternInfo()
3690 if (numFrag == 1) in GetSwizzlePatternInfo()
3694 else if (numFrag == 2) in GetSwizzlePatternInfo()
3698 else if (numFrag == 4) in GetSwizzlePatternInfo()
3704 ADDR_ASSERT(numFrag == 8); in GetSwizzlePatternInfo()
3710 if (numFrag == 1) in GetSwizzlePatternInfo()
3714 else if (numFrag == 2) in GetSwizzlePatternInfo()
3718 else if (numFrag == 4) in GetSwizzlePatternInfo()
3724 ADDR_ASSERT(numFrag == 8); in GetSwizzlePatternInfo()
3734 ADDR_ASSERT(numFrag == 1); in GetSwizzlePatternInfo()
[all …]
Dgfx10addrlib.h394 UINT_32 numFrag) const;