Searched refs:numFrag (Results 1 – 3 of 3) sorted by relevance
76 int numFrag = viewportW*viewportH; in setVertexFragmentRatio() local77 float ratio = (float)numFrag / (float)numVert; in setVertexFragmentRatio()84 numVert = deRoundFloatToInt32((float)numFrag / fragmentsPerVertices); in setVertexFragmentRatio()97 numFrag = deRoundFloatToInt32((float)numVert * fragmentsPerVertices); in setVertexFragmentRatio()99 while (viewportW*viewportH > numFrag) in setVertexFragmentRatio()
3675 UINT_32 numFrag ///< Number of fragment in GetSwizzlePatternInfo()3690 if (numFrag == 1) in GetSwizzlePatternInfo()3694 else if (numFrag == 2) in GetSwizzlePatternInfo()3698 else if (numFrag == 4) in GetSwizzlePatternInfo()3704 ADDR_ASSERT(numFrag == 8); in GetSwizzlePatternInfo()3710 if (numFrag == 1) in GetSwizzlePatternInfo()3714 else if (numFrag == 2) in GetSwizzlePatternInfo()3718 else if (numFrag == 4) in GetSwizzlePatternInfo()3724 ADDR_ASSERT(numFrag == 8); in GetSwizzlePatternInfo()3734 ADDR_ASSERT(numFrag == 1); in GetSwizzlePatternInfo()[all …]
394 UINT_32 numFrag) const;