Searched refs:numPrimitivesPerInvocation (Results 1 – 2 of 2) sorted by relevance
256 const int numPrimitivesPerInvocation = (numSliceNodes - 1) * 2; in init() local259 …const int geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocatio… in init()265 << "\tTotal output primitive count per invocation: " << (numPrimitivesPerInvocation) << "\n" in init()271 …sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderI… in init()
2347 int numPrimitivesPerInvocation; in init() local2356 numPrimitivesPerInvocation = de::min(numComponentLimit, numOutputLimit); in init()2357 numVerticesPerInvocation = numPrimitivesPerInvocation * 4; in init()2373 numPrimitivesPerInvocation = (numSliceNodes - 1) * 2; in init()2377 geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocations; in init()2383 << "\tTotal output primitive count per invocation: " << (numPrimitivesPerInvocation) << "\n" in init()2389 …sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderI… in init()