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Searched refs:numPrimitivesPerInvocation (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/stress/
Des31sTessellationGeometryInteractionTests.cpp256 const int numPrimitivesPerInvocation = (numSliceNodes - 1) * 2; in init() local
259 …const int geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocatio… in init()
265 << "\tTotal output primitive count per invocation: " << (numPrimitivesPerInvocation) << "\n" in init()
271 …sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderI… in init()
/external/deqp/modules/gles31/functional/
Des31fTessellationGeometryInteractionTests.cpp2347 int numPrimitivesPerInvocation; in init() local
2356 numPrimitivesPerInvocation = de::min(numComponentLimit, numOutputLimit); in init()
2357 numVerticesPerInvocation = numPrimitivesPerInvocation * 4; in init()
2373 numPrimitivesPerInvocation = (numSliceNodes - 1) * 2; in init()
2377 geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocations; in init()
2383 << "\tTotal output primitive count per invocation: " << (numPrimitivesPerInvocation) << "\n" in init()
2389 …sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderI… in init()