Searched refs:outExecutable (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 1566 ShaderExecutableD3D **outExecutable, in getPixelExecutableForCachedOutputLayout() argument 1571 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable(); in getPixelExecutableForCachedOutputLayout() 1609 *outExecutable = pixelExecutable; in getPixelExecutableForCachedOutputLayout() 1660 ShaderExecutableD3D **outExecutable, in getGeometryExecutableForPrimitiveType() argument 1663 if (outExecutable) in getGeometryExecutableForPrimitiveType() 1665 *outExecutable = nullptr; in getGeometryExecutableForPrimitiveType() 1678 if (outExecutable) in getGeometryExecutableForPrimitiveType() 1680 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType() 1710 if (outExecutable) in getGeometryExecutableForPrimitiveType() 1712 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType() [all …]
|
D | ProgramD3D.h | 236 ShaderExecutableD3D **outExecutable, 243 ShaderExecutableD3D **outExecutable,
|
D | RendererD3D.h | 292 ShaderExecutableD3D **outExecutable) = 0;
|
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 245 ShaderExecutableD3D **outExecutable) override;
|
D | Renderer9.cpp | 2677 ShaderExecutableD3D **outExecutable) in loadExecutable() argument 2688 *outExecutable = new ShaderExecutable9(function, length, vshader); in loadExecutable() 2695 *outExecutable = new ShaderExecutable9(function, length, pshader); in loadExecutable()
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.h | 207 ShaderExecutableD3D **outExecutable) override;
|
D | Renderer11.cpp | 3104 ShaderExecutableD3D **outExecutable) in loadExecutable() argument 3137 *outExecutable = new ShaderExecutable11(function, length, std::move(vertexShader), in loadExecutable() 3145 *outExecutable = new ShaderExecutable11(function, length, std::move(pixelShader)); in loadExecutable() 3152 *outExecutable = new ShaderExecutable11(function, length, std::move(geometryShader)); in loadExecutable() 3159 *outExecutable = new ShaderExecutable11(function, length, std::move(computeShader)); in loadExecutable()
|