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Searched refs:outExecutable (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1566 ShaderExecutableD3D **outExecutable, in getPixelExecutableForCachedOutputLayout() argument
1571 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable(); in getPixelExecutableForCachedOutputLayout()
1609 *outExecutable = pixelExecutable; in getPixelExecutableForCachedOutputLayout()
1660 ShaderExecutableD3D **outExecutable, in getGeometryExecutableForPrimitiveType() argument
1663 if (outExecutable) in getGeometryExecutableForPrimitiveType()
1665 *outExecutable = nullptr; in getGeometryExecutableForPrimitiveType()
1678 if (outExecutable) in getGeometryExecutableForPrimitiveType()
1680 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType()
1710 if (outExecutable) in getGeometryExecutableForPrimitiveType()
1712 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType()
[all …]
DProgramD3D.h236 ShaderExecutableD3D **outExecutable,
243 ShaderExecutableD3D **outExecutable,
DRendererD3D.h292 ShaderExecutableD3D **outExecutable) = 0;
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h245 ShaderExecutableD3D **outExecutable) override;
DRenderer9.cpp2677 ShaderExecutableD3D **outExecutable) in loadExecutable() argument
2688 *outExecutable = new ShaderExecutable9(function, length, vshader); in loadExecutable()
2695 *outExecutable = new ShaderExecutable9(function, length, pshader); in loadExecutable()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h207 ShaderExecutableD3D **outExecutable) override;
DRenderer11.cpp3104 ShaderExecutableD3D **outExecutable) in loadExecutable() argument
3137 *outExecutable = new ShaderExecutable11(function, length, std::move(vertexShader), in loadExecutable()
3145 *outExecutable = new ShaderExecutable11(function, length, std::move(pixelShader)); in loadExecutable()
3152 *outExecutable = new ShaderExecutable11(function, length, std::move(geometryShader)); in loadExecutable()
3159 *outExecutable = new ShaderExecutable11(function, length, std::move(computeShader)); in loadExecutable()