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Searched refs:outSubresourceData (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp2281 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> *outSubresourceData) in GenerateInitialTextureData() argument
2315 outSubresourceData->at(i).pSysMem = scratchBuffer->data(); in GenerateInitialTextureData()
2316 outSubresourceData->at(i).SysMemPitch = mipRowPitch.ValueOrDie(); in GenerateInitialTextureData()
2317 outSubresourceData->at(i).SysMemSlicePitch = mipDepthPitch.ValueOrDie(); in GenerateInitialTextureData()
Drenderer11_utils.h116 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> *outSubresourceData);