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Searched refs:outputKeyVariable (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp1514 PixelShaderOutputVariable outputKeyVariable; in getPixelShaderOutputKey() local
1515 outputKeyVariable.type = GL_FLOAT_VEC4; in getPixelShaderOutputKey()
1516 outputKeyVariable.name = "gl_Color" + Str(renderTargetIndex); in getPixelShaderOutputKey()
1517 outputKeyVariable.source = in getPixelShaderOutputKey()
1519 outputKeyVariable.outputLocation = renderTargetIndex; in getPixelShaderOutputKey()
1521 outPixelShaderKey->push_back(outputKeyVariable); in getPixelShaderOutputKey()
1529 PixelShaderOutputVariable outputKeyVariable; in getPixelShaderOutputKey() local
1530 outputKeyVariable.type = GL_FLOAT_VEC4; in getPixelShaderOutputKey()
1531 outputKeyVariable.name = "gl_SecondaryColor" + Str(secondaryIndex); in getPixelShaderOutputKey()
1532 outputKeyVariable.source = "gl_SecondaryColor[" + Str(secondaryIndex) + "]"; in getPixelShaderOutputKey()
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